I recently ported Koby's Star War's Insurrection to ToT, and came across a problem with terrain dithering, or lack thereof. In the MGE version, Koby has removed the terrain boundary dither graphic on terrain1 to stop ugly mixing and merging of adjacent planet graphics, but ToT seems to take exception to its removal. The pic on the right is a screeny with the dither tile present, and the one on the left is with dither removed. WTF?
Even simply removing a few of the pixels in the dither tile seems to produce the same result: terrain tiles become hopelessly jumbled. Anyone have a clue what's going on?
Even simply removing a few of the pixels in the dither tile seems to produce the same result: terrain tiles become hopelessly jumbled. Anyone have a clue what's going on?
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