Announcement

Collapse
No announcement yet.

Development: Command & Control - Rome

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Development: Command & Control - Rome

    Development: Command & Control - Rome

    After developing RomaMini and trying out some ideas I had with that quick-build scenario I have decided to expand upon the premise. This new scenario will be set in the same time period as RomaMini and will span the centuries between the Second Punic War and the Late Roman Empire.

    Historical events will be recreated from starting point of the Attack on Saguntum to Hannibal's march toward Northern Italy. After those events are created the game will follow an open ended approach geared toward "hands-on" empire building. The idea is to involve the player in creating the Roman Empire rather than just playing in it.

    Notable game traits will be resource harvesting through the use of merchant units, a "decision button" that will allow a player to choose between three units upon a random event occuring, and possibly many others.

    Eye Candy includes animated terrain resources and a very "game accurate" depiction of resources/improvements/game mechanics.

    Greater detail will be posted, which will be more unique than most. I have spent a good deal of time fitting the Roman world to the game engine.

    Input, as always, is greatly appreciated.

  • #2


    what do You mean by "late roman empire"? It spans from late III to VII century, You know...
    "I realise I hold the key to freedom,
    I cannot let my life be ruled by threads" The Web Frogs
    Middle East!

    Comment


    • #3
      Originally posted by Heresson


      what do You mean by "late roman empire"? It spans from late III to VII century, You know...
      Yes, I know

      Comment


      • #4
        Excellent, sounds great.

        Are you going to reserve some events for the migration period? The later Empire will be a bit dull without something to move the Germans westward...

        If you need any extra graphics, give me a shout.
        http://sleague.apolyton.net/index.ph...ory:Civ2_Units

        Comment


        • #5
          Originally posted by Harry Tuttle


          Yes, I know
          So when does your scenario end?
          "I realise I hold the key to freedom,
          I cannot let my life be ruled by threads" The Web Frogs
          Middle East!

          Comment


          • #6
            Will you be leaving a civ slot open to add for the possibility of a scism if Rome is taken? (are there 'makepeace' events?)


            Has anyone taken much interest in scisms?
            Indifference is Bliss

            Comment


            • #7
              nah, because it is done dumbly. It seems it gives one civ all the cities within some radius, and the second - above that. Therefore, the "outer" civ can find itself consisting of a couple cities in opposite corners od a map
              "I realise I hold the key to freedom,
              I cannot let my life be ruled by threads" The Web Frogs
              Middle East!

              Comment


              • #8
                Originally posted by fairline
                Excellent, sounds great.

                Are you going to reserve some events for the migration period? The later Empire will be a bit dull without something to move the Germans westward...

                If you need any extra graphics, give me a shout.
                Thank you! Yes, there will be a number of units used for the migration period and the Germanic aggression around the Rhine and Danube. Also there will be some problems in the east to deal with as well as the eventual Hun invasions. Dacia will be a sore spot later in the game, if I can work it. I may need graphics, but that will come much later. Thank you for the offer.

                Comment


                • #9
                  Originally posted by Heresson


                  So when does your scenario end?
                  I will probably have it continue well past the accepted fall of the empire and well into what would be termed the Byzantine era. Some units will reflect this, but the scenario will by no means try to depict reality by adding set dates for Roman imperial breakup.

                  Comment


                  • #10
                    Originally posted by N35t0r
                    Will you be leaving a civ slot open to add for the possibility of a scism if Rome is taken? (are there 'makepeace' events?)


                    Has anyone taken much interest in scisms?
                    Most likely not. Make peace events are not possible as far as I know. I will need all seven civs for the scenario.

                    Comment


                    • #11
                      Originally posted by Harry Tuttle


                      I will probably have it continue well past the accepted fall of the empire and well into what would be termed the Byzantine era. Some units will reflect this, but the scenario will by no means try to depict reality by adding set dates for Roman imperial breakup.
                      You should leave some free wonder slots for this time... but You surely know that
                      "I realise I hold the key to freedom,
                      I cannot let my life be ruled by threads" The Web Frogs
                      Middle East!

                      Comment


                      • #12
                        Sounds promising, HArry!!

                        Will it be for ToT or MPGE??

                        And if I can help, don't hesitate!!
                        Ankh-Morpork, we have an orangutan...
                        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                        Comment


                        • #13
                          The scenario will be in ToT format. I'm sure I will need help of some kind, so I will ask!

                          And yes Herresson, any good scenario tries to spread its wonders out over the timeframe of the scenario.

                          Comment


                          • #14
                            Cities/Icons/People - Just ask when you need me too, Harry!

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

                            Comment


                            • #15
                              Thanks Curt!

                              What is everyone's opinion on cities on the map? The map is a smaller version of Tech's Roman Civil War map, about 50% its size. Right now I am adding just about every major city to the map as well as a few barbarian cities that are outside the realm of the conventional Med theatre. For instance, the Northern Coast of the Black Sea has a few small cities. I want to add some cities in Gaul too.

                              My train of thought is that I can create a decent amount of cities to fill out the map while keeping the smaller cities in check by making unit and improvement costs higher and food production somewhat low. That way only large population centers can realistically build units.

                              More cities mean more cities to capture and create a feeling of actual land owned.

                              Comment

                              Working...
                              X