Development: Command & Control - Rome
After developing RomaMini and trying out some ideas I had with that quick-build scenario I have decided to expand upon the premise. This new scenario will be set in the same time period as RomaMini and will span the centuries between the Second Punic War and the Late Roman Empire.
Historical events will be recreated from starting point of the Attack on Saguntum to Hannibal's march toward Northern Italy. After those events are created the game will follow an open ended approach geared toward "hands-on" empire building. The idea is to involve the player in creating the Roman Empire rather than just playing in it.
Notable game traits will be resource harvesting through the use of merchant units, a "decision button" that will allow a player to choose between three units upon a random event occuring, and possibly many others.
Eye Candy includes animated terrain resources and a very "game accurate" depiction of resources/improvements/game mechanics.
Greater detail will be posted, which will be more unique than most. I have spent a good deal of time fitting the Roman world to the game engine.
Input, as always, is greatly appreciated.
After developing RomaMini and trying out some ideas I had with that quick-build scenario I have decided to expand upon the premise. This new scenario will be set in the same time period as RomaMini and will span the centuries between the Second Punic War and the Late Roman Empire.
Historical events will be recreated from starting point of the Attack on Saguntum to Hannibal's march toward Northern Italy. After those events are created the game will follow an open ended approach geared toward "hands-on" empire building. The idea is to involve the player in creating the Roman Empire rather than just playing in it.
Notable game traits will be resource harvesting through the use of merchant units, a "decision button" that will allow a player to choose between three units upon a random event occuring, and possibly many others.
Eye Candy includes animated terrain resources and a very "game accurate" depiction of resources/improvements/game mechanics.
Greater detail will be posted, which will be more unique than most. I have spent a good deal of time fitting the Roman world to the game engine.
Input, as always, is greatly appreciated.
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