Hello!
This is my first post - but I've been downloading scenarios and playing them for a while. Techumseh's Red October scenario, for example, (when read in concert with some books about the Russian civil war) really helped to give me an understanding of the politics, timeline and geography of that conflict. Fantastic stuff!
Anyway - I'm interested in working with the community here and helping others with their scenarios if possible. My artistic "skills" are limited to minor alterations of existing work, but I write well and can just about find my way around an events.txt file. Also - I have a broad knowledge of history and conflict (with equally broad gaps, of course).
I'm not sure if there's room for another scenario at the moment - but I'd like to propose one and see if people would be willing to help me design and build it.
It would be based on the Theory of Evolution - and would have civilizations beginning as organic soup and slowly evolving into single-celled organisms, microscopic multi-celled organisms, aquatic lifeforms, becoming amphibious (and therefore able to transfer from the "undersea" map to the fertile "land" map).
Changing terrain bmps and using the events file to transform the map could allow for changes in geography, geology and climate (e.g. continents shifting apart, volcanoes, ice-ages, etc).
It's very ambitious - and I could never do it by myself. I want to know if there is enthusiasm for it in the community and if anybody would be willing to help.
If you are: the first way you could help is with the planning and design. I've never made a scenario, but some of the people here have a lot of experience and will be able to give advice (I imagine "keep it simple" would be the first piece of advice).
Some thoughts:
What should be the time-frame (should it run all the way to early tool-using hominids?)
How long should one turn represent?
Should the scenario allow players to customise their species or should it be a linear progression following the evolution of humanity?
I only have a copy of ToT - so it'll probably be for ToT only.
How should the tech-tree be handled?
How should cities be handled? Initially, perhaps city sprites could be transparent so they could be placed over resources (i.e. deep-sea vents, mountain caves providing shelter from the elements, etc) - and the renaissance, industrial revolution and modern era city sprites could represent advancing forms of shelter. However, would this create problems if there were multiple maps (e.g. with undersea villages appearing)?
Anyway - I've typed enough. Any feedback would be much appreciated.
This is my first post - but I've been downloading scenarios and playing them for a while. Techumseh's Red October scenario, for example, (when read in concert with some books about the Russian civil war) really helped to give me an understanding of the politics, timeline and geography of that conflict. Fantastic stuff!
Anyway - I'm interested in working with the community here and helping others with their scenarios if possible. My artistic "skills" are limited to minor alterations of existing work, but I write well and can just about find my way around an events.txt file. Also - I have a broad knowledge of history and conflict (with equally broad gaps, of course).
I'm not sure if there's room for another scenario at the moment - but I'd like to propose one and see if people would be willing to help me design and build it.
It would be based on the Theory of Evolution - and would have civilizations beginning as organic soup and slowly evolving into single-celled organisms, microscopic multi-celled organisms, aquatic lifeforms, becoming amphibious (and therefore able to transfer from the "undersea" map to the fertile "land" map).
Changing terrain bmps and using the events file to transform the map could allow for changes in geography, geology and climate (e.g. continents shifting apart, volcanoes, ice-ages, etc).
It's very ambitious - and I could never do it by myself. I want to know if there is enthusiasm for it in the community and if anybody would be willing to help.
If you are: the first way you could help is with the planning and design. I've never made a scenario, but some of the people here have a lot of experience and will be able to give advice (I imagine "keep it simple" would be the first piece of advice).
Some thoughts:
What should be the time-frame (should it run all the way to early tool-using hominids?)
How long should one turn represent?
Should the scenario allow players to customise their species or should it be a linear progression following the evolution of humanity?
I only have a copy of ToT - so it'll probably be for ToT only.
How should the tech-tree be handled?
How should cities be handled? Initially, perhaps city sprites could be transparent so they could be placed over resources (i.e. deep-sea vents, mountain caves providing shelter from the elements, etc) - and the renaissance, industrial revolution and modern era city sprites could represent advancing forms of shelter. However, would this create problems if there were multiple maps (e.g. with undersea villages appearing)?
Anyway - I've typed enough. Any feedback would be much appreciated.
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