Took a long hard look at my perpetually stillborn Star Wars scenario last night, and wondered about a problem I've had since the start.
I want seas to be like Star-filled space. I accordingly put a mostly-black graphic for square tiles.
Then I looked at coastlines, and put a mostly-black graphic for coastline tiles.
But this leaves many graphical artifacts in the ocean squares. I can post screenshots if they would help, as well as the terrain .bmps.
Does anybody know why this is happening? (Is there a certain pixel that makes the squares "transparent" perchance?)
I want seas to be like Star-filled space. I accordingly put a mostly-black graphic for square tiles.
Then I looked at coastlines, and put a mostly-black graphic for coastline tiles.
But this leaves many graphical artifacts in the ocean squares. I can post screenshots if they would help, as well as the terrain .bmps.
Does anybody know why this is happening? (Is there a certain pixel that makes the squares "transparent" perchance?)
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