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Ocean squares have graphical corruption

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  • Ocean squares have graphical corruption

    Took a long hard look at my perpetually stillborn Star Wars scenario last night, and wondered about a problem I've had since the start.

    I want seas to be like Star-filled space. I accordingly put a mostly-black graphic for square tiles.

    Then I looked at coastlines, and put a mostly-black graphic for coastline tiles.

    But this leaves many graphical artifacts in the ocean squares. I can post screenshots if they would help, as well as the terrain .bmps.

    Does anybody know why this is happening? (Is there a certain pixel that makes the squares "transparent" perchance?)
    "lol internet" ~ AAHZ

  • #2
    Have you tried posting this in the scenario forum ? I'm sure those guys can answer. Also, Kobayashi has made some Star Trek scenarios with very nice graphics. I think he checks the CFC scenario forums.

    I believe pink pixels are treated as transparent, but I don't really know much about graphics.

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