The giant Eddie is the most fun aspect of those guy's shows!
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BITTERFROST III - DARKEST AEON...Playtest!
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hmm this will be the perfect way to unwind after finishing up my scenario!Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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I've been testing the latest version and it is a lot of fun when using Hans and Agricola's unit stats suggestions.
Also, some of the new events have led to a few interesting situations...!
I won't give too much away, but blowing up the Ancients with their own guns is sweet revenge!
The map is now under attack from hordes of killer barb units...Just like the dangerous world I hoped for.
All the new unit stats made a really big difference...Big thanks to the guys for the advice!
Also a strange andventure has evolved in the far North of the map...Two of my generals are
currently trying to corner the Ancient leader, Karnzarius...He keeps popping up and then
running away. He is an uber-power unit, so I must be careful, but killing him will rob
the Undead of a serious unit...Very strange, but fun...Like hunting Osama!
Only there is a chance of catching Karnzarius!
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Good to hear that Bitterfrost III is finished after so much work on your part.
Also a strange andventure has evolved in the far North of the map...Two of my generals are
currently trying to corner the Ancient leader, Karnzarius...He keeps popping up and then
running away. He is an uber-power unit, so I must be careful, but killing him will rob the Undead of a serious unit...Very strange but fun...Like hunting Osama!
Only there is a chance of catching Karnzarius!Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Heh!
I finally got old Karnzarius, he killed a general, but that left him weak and easy prey for the other one!
The whopping 15000 gold from looting his corpse more than made up for it.
I should say the Brotherhood are one hell of a challenge this time around!
The Readme is the last element and it is 85% done. So the release should be Thursday/Friday.
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One more excuse to further delay my own designing, you bad bad guy...Ankh-Morpork, we have an orangutan...
Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464
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It will be ready soon, my friends!
Just finishing off the final playtest and readme today...)
BTW - I gave the falconer-type units back their x2 movement,
as they needed something to make them worth all the shields.
But I did drop the attack down to three, which ensures
they will be damaged in each fight...Making them more
of a kamikaze commando unit that I intended them to be.
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I will try my best to get this out for you guys tonight!
Just finished a giant test-game where I conquered the whole map...!
Glad to report that the barbs keep you busy even when the Shuuk are the only civ left!
Oddly, all the Shuuk cities demand ale, which matches the lizard's character perfectly!
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