I want to start a debate about tecumseh's article Diplomacy in PBEM's
IMO this needn't be wrong. It depends on your approach to the game:
1) You can be a monarch, whose main goal is prosperity of his country.
2) You can be a game player, who wants to beat all other players. Or you are a leader of Napoleon's type who wants to conquer large empires.
In case 1) you will prefer a war only if you can expect your profit will be larger than a profit from trade (so you can expect almost no war in scenarios where trade is very advantageous. One example is Kull's Seeds of Greatness: In our PBEM we had a 1 vs. 6 war, very easy and quick win, and still the war represented losses for winners (in comparison with peace and indisturbed trade)).
In case 2) you will enter a war even if it will harm your civ, supposing it will harm your enemy much more or destroy him.
In case 1) you want your empire survives as long as possible, even if it stays weak. In case 2) you are ready to risk to be wiped off in order to get strong or to prevent another leader to become strong.
IMO this is only one possible approach to (any) game.
Your main goal may be
A) to win
B) to play
Of course B-type players also want to win, but the win has a secondary priority. A (good) game is primary, and players prefer to have an interesting, high-level, thrilling game that ends by a loss than a brainless, stodgy game that ends by a win by opponent's heavy mistake.
Originally posted by tecumseh
These are not exceptional situations. The forums are full of PBEM games which resemble the diplomacy and warfare style of the early 18th century - a city changes hands now and then, and few are willing to risk a major battle if it can be avoided. Caution reigns. The kreig has lost its' blitz. What's wrong?
These are not exceptional situations. The forums are full of PBEM games which resemble the diplomacy and warfare style of the early 18th century - a city changes hands now and then, and few are willing to risk a major battle if it can be avoided. Caution reigns. The kreig has lost its' blitz. What's wrong?
1) You can be a monarch, whose main goal is prosperity of his country.
2) You can be a game player, who wants to beat all other players. Or you are a leader of Napoleon's type who wants to conquer large empires.
In case 1) you will prefer a war only if you can expect your profit will be larger than a profit from trade (so you can expect almost no war in scenarios where trade is very advantageous. One example is Kull's Seeds of Greatness: In our PBEM we had a 1 vs. 6 war, very easy and quick win, and still the war represented losses for winners (in comparison with peace and indisturbed trade)).
In case 2) you will enter a war even if it will harm your civ, supposing it will harm your enemy much more or destroy him.
In case 1) you want your empire survives as long as possible, even if it stays weak. In case 2) you are ready to risk to be wiped off in order to get strong or to prevent another leader to become strong.
Originally posted by tecumseh
10.Playing to win.
I think some people fall into an inactive and over-cautious pattern because they don't want to ruin someone else's game. So they hold back. I'm reminded of Gen. George Patton's famous quote: "No poor bastard ever won a war by dying for his country. Wars are won by making the other poor bastard die for his country." The objective of a PBEM is not to have the other guy have a lot of fun. It's for you to have a lot of fun. And the best way to have fun is to win.
10.Playing to win.
I think some people fall into an inactive and over-cautious pattern because they don't want to ruin someone else's game. So they hold back. I'm reminded of Gen. George Patton's famous quote: "No poor bastard ever won a war by dying for his country. Wars are won by making the other poor bastard die for his country." The objective of a PBEM is not to have the other guy have a lot of fun. It's for you to have a lot of fun. And the best way to have fun is to win.
Your main goal may be
A) to win
B) to play
Of course B-type players also want to win, but the win has a secondary priority. A (good) game is primary, and players prefer to have an interesting, high-level, thrilling game that ends by a loss than a brainless, stodgy game that ends by a win by opponent's heavy mistake.
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