I am trying to get BFIII working to a beta stage at
the moment, and everything has been going fine...
Up until about an hour ago...
What is happening is beyond weird.
I have a fully-developed tech tree which I will attach to this post.
The scenario tech paradigm is at default 10.
But when I kick off the scenario, the civs cannot research,
and are getting ridiculous times like 160 turns to discover techs,
even though I want advances to go slow, but not this much!
The main thing that is a mystery, is the total lack of tech menu popping up!
The 'what advance shall we pursue' window is totally absent! It makes no sense.
And when I try to select the research path with the cheat menu,
CIV2 is not even letting me access that menu feature!!! HAH?
The civs only start off with about 10 techs, and all have advances
that dervice from each...In short, there should be a ton of tech choices,
but as it is, I am not even getting a menu!
I am hereby requesting assistance!!!
Anyone had this bug before?
the moment, and everything has been going fine...

Up until about an hour ago...

What is happening is beyond weird.
I have a fully-developed tech tree which I will attach to this post.
The scenario tech paradigm is at default 10.
But when I kick off the scenario, the civs cannot research,
and are getting ridiculous times like 160 turns to discover techs,
even though I want advances to go slow, but not this much!
The main thing that is a mystery, is the total lack of tech menu popping up!
The 'what advance shall we pursue' window is totally absent! It makes no sense.
And when I try to select the research path with the cheat menu,
CIV2 is not even letting me access that menu feature!!! HAH?
The civs only start off with about 10 techs, and all have advances
that dervice from each...In short, there should be a ton of tech choices,
but as it is, I am not even getting a menu!
I am hereby requesting assistance!!!
Anyone had this bug before?
You've ballsed up the @LEADERS2 settings. At some stage in the development of the scenario you've tinkered with technology restrictions in rules.txt and then later dropped them. The original LEADERS2 table has been saved to the SAV file, banning some tribes from researching any technologies. Notice the message 'Can Never Research' under the technology entries in the Civilopedia. I've hex-edited the file to clear the table.
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