*USA claims all Americas. we already started our expansionism.
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The Age of Napoleon Beta Playtest PBEM
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I am next to Balkans. I am the only one to have direct contact with it. It's a natural field for my expansion.
You can expan there as well, if You like, but my expansion there does not harm anyone, bah, it means I will not attack anyone else. So let me live.
I only act for the sake of persecuted christians there anyway"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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What a long turn, more than two hours playing and looking the scenario.
*Tampico, Mérida, Maracaibo and San Juan captured!
Foreign Affairs:
To USA: Sorry but claiming all America is ridiculous, I have also my rights here and it would be stupid from my part to not use my well positioned Royal Marines. However has a gesture of kindness I left Florida for you.
To ALL: Since I also control Portugal I will defend the neutrality of its colonies; i.e. AI cities with Portugal Infantry in it; Macao, Luanda, Inhambane, Maurits, Benguela, Belem do Para, Azores, Sofala, Rio de Janeiro, Recife, Porto Alegre and Natal.
Saladin, a few small mistakes(?):
1- I just see that 3 of my Trade Goods units start with NONE, don’t know exactly what this will mean when they will arrive to their destination, will they use the most nearby friendly city has their home? If so the revenue will be very low. I saw this after I played, I should have rehomed them where they started but now is too late, don’t know what to do.
2- Ok, I’m now at war with the Europeans (because of the Caribbean war). I wanted to contact them to reach a Cease Fire after I captured the 4 cities and so spare me their counterattack but the problem is that I can’t contact them! I went to the Single Player and cheated, I saw that the British have no contact with them but they have peace, I edit the king to put the contact On, and then I see is possible to get a Cease Fire after capturing a few of their cities, so no counterattack. But here I can’t do that, and now I fear European boats that have nothing to do with America will sink my weak boats around Europe that I moved before I realized this. Could you edit this please, maybe you could rehome my Caravans too.
3- A few units start the game with ´go to´ orders, annoying.
And a Comment: I see all cites can build whatever they like; a bit unrealistic, for the next version you should limit this (for example some cities can not build boats or harbours…etc), this have been done in many scenarios. Maybe we should implement a few rules for this game in relation with this.
Btw, I know that I could solve the problem of the caravans and the AI counterattack by just replaying but like I said it took me quite a lot of time to play this turn and also it would change the outcome of the combats.
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1- I just see that 3 of my Trade Goods units start with NONE, don’t know exactly what this will mean when they will arrive to their destination, will they use the most nearby friendly city has their home? If so the revenue will be very low. I saw this after I played, I should have rehomed them where they started but now is too late, don’t know what to do.
now I fear European boats that have nothing to do with America will sink my weak boats around Europe that I moved before I realized this.
3- A few units start the game with ´go to´ orders, annoying.
And a Comment: I see all cites can build whatever they like; a bit unrealistic, for the next version you should limit this (for example some cities can not build boats or harbours…etc), this have been done in many scenarios. Maybe we should implement a few rules for this game in relation with this.
Btw, I know that I could solve the problem of the caravans and the AI counterattack by just replaying but like I said it took me quite a lot of time to play this turn and also it would change the outcome of the combats.
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He's overdue in Colonialism as well...
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