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Ok, I just took a look tot the scenario, it gave me a nice impression, however a few comments:
1- Due to the many cities already present in the scenario I noticed that only two more can be build! Or there is some kind of patch to solve this?
2- I saw in the events that when the British Empire destroys a foreign slave they win an engineer or an infantry unit; can I destroy foreign slaves also during peace times without provoking a war declaration? Can I also sink boats transporting slaves? And if so I will also need extra energy to destroy the ´floating´ slave if not I will not get my bonus.
3- Transports carry 8! Too much, I would lower that to 2. Also the invasion barges too much, I would reduce it also to 2, much more less movement and 50% chance sink in open waters
4- Communism pays support past 10 units, too much; drop that to 3 or 5
Also I want to remind you all to respect this very important rule: NO RELOADING! I say this because I know many people reload, especially to get better combat results, I will be watching very careful, I think we should make full combat results.
Also, should we not implement that rule that when you make a war declaration you give the opponent 1 turn time to organize his defences? I’m for it.
Also other rules: No terraforming, no ship chaining, no terrain stealing to the AI
That is all, for now…
Ok, I just took a look tot the scenario, it gave me a nice impression, however a few comments:
1- Due to the many cities already present in the scenario I noticed that only two more can be build! Or there is some kind of patch to solve this?
2- I saw in the events that when the British Empire destroys a foreign slave they win an engineer or an infantry unit; can I destroy foreign slaves also during peace times without provoking a war declaration? Can I also sink boats transporting slaves? And if so I will also need extra energy to destroy the ´floating´ slave if not I will not get my bonus.
3- Transports carry 8! Too much, I would lower that to 2. Also the invasion barges too much, I would reduce it also to 2, much more less movement and 50% chance sink in open waters
4- Communism pays support past 10 units, too much; drop that to 3 or 5
Also I want to remind you all to respect this very important rule: NO RELOADING! I say this because I know many people reload, especially to get better combat results, I will be watching very careful, I think we should make full combat results.
Also, should we not implement that rule that when you make a war declaration you give the opponent 1 turn time to organize his defences? I’m for it.
Also other rules: No terraforming, no ship chaining, no terrain stealing to the AI
That is all, for now…
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