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The Age of Napoleon Beta Playtest PBEM

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  • The Age of Napoleon Beta Playtest PBEM



    -------------------------------------------------------------

    Napoleon Bonaparte has been made Consul for life. There has been nine months of peace in Europe since the Treaty of Amiens ended war between France and her allies and the United Kingdom of Great Britain and Ireland.

    The fighting is not over yet. Whilst Bonaparte marshals his troops for the second round, across the channel, the British sit behind the Royal Navy and rebuild their army as well. For either side to win the coming conflict control of the seas will help to decide the outcome.

    In other theatres, the future French Emperor is sending troops to Saint Domingue to restore slavery and French rule, whilst in North America French diplomats are engaged in selling Louisiana to the infant United States.

    Britain, currently the world's largest Empire, needs time to prepare. With an expansionist America threatening Canada, French ambitions in India and the Caribbean, and Spain and Holland in South America and South East Asia respectively, the services of Prussia, Austria and Russia may be needed to put down the Corsican upstart once and for all.


    -----------
    Foreword
    ------------

    As my first decent attempt at scenario making, so I wanted to make it as good as possible. I chose a worldwide Napoleon scenario quite simply because there isn’t one! Starting in December 1802 and ending at the end of 1821 (the year Napoleon died), the main objective is to defeat your rivals, expand your nation and become the dominant world power. How you go about it is your choice.

    HINT: It is possible for France, Prussia, Austria and the United States to create slaves by killing African units. It is forbidden to use them anywhere apart from America. Britain can gain free engineer units by intercepting and destroying slave units (and free infantry units if they are US slaves).

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    Nations in playing order
    -----------------------------

    The Russian Empire – The Great Russian bear as in all scenarios, is an enemy few will want. A vast land of endless steppes and untapped resources, the land of Tsars can become a world power if given time to grow…

    Kingdom of Prussia – Not yet the Prussia that would defeat Napoleon’s nephew and create the German Empire, Prussia is one of the strongest German states. Despite needing a lot of work, the small Kingdom can still establish itself in world. Perhaps a few colonies, a strong army and the right friends will force the unification of Germany in early, rather than the latter part of the 19th Century.

    Empire of France – The premier land power. In the beginning, France already has a strong army, in particular artillery, and a good-sized navy. Taking certain cities can yield some exotic units. With one of the greatest military minds in history directing her, the conquest of Europe and Empire beckons for France.

    Austrian Empire – The Habsburg rule over a large cosmopolitan empire in the Balkans. With a good number of cities and well – situated in eastern and central Europe, the Austrians can be a nation that could help to decide the course of any large European wide war.

    United States – The young upstart, the United States is in a stage of trying to find her feet. Despite a generation of young Americans having grown up knowing nothing but US rule, there are divisions in the young republic. Federalism, slavery and the threat of the Barbary Corsairs are but many issues that plague her. However, with the Louisiana Purchase about to be finalised and with plenty of European colonies into which to expand, the Americans have many choices, especially with the new Constitution class of warship being designed.

    British Empire – The world’s leading power and premier naval power, Britain sits behind the channel protected by her wooden walls, the Royal Navy. The Empire enjoys superior ships and a number of specialised land units.

    The European Coalition – Not playable. France had better think carefully about invading the Peninsular though! Keep an eye out for the revolts in the New World if she does!

    The Russian Empire - Patine
    Kingdom of Prussia - Emugod
    Empire of France - Saladin
    Austrian Empire - Heresson
    United States - Bostero
    British Empire -Rebel

    Last edited by Saladin23; September 7, 2006, 04:43.

  • #2
    I'll take Russia.

    Comment


    • #3
      Cool! Britain for me please

      Comment


      • #4
        re:

        I want the US!

        Comment


        • #5
          btw, saladin, i was checking it a bit. what if you make Prussia and Austria ruled by the same player!
          both are little civs, together they can be strong as russia, brits or france.

          by experience, i suggest you to do this

          Comment


          • #6
            I'll suck, probably, but I may play Austria.
            "I realise I hold the key to freedom,
            I cannot let my life be ruled by threads" The Web Frogs
            Middle East!

            Comment


            • #7
              Prussia please.

              Comment


              • #8
                So that's a full house!

                House Rules:

                Units being carried in ships that are sunk must be disbanded. The attacker needs to give the co-ordinates for where units need disbanding in their post.

                Marines and shore parties are the only units that can be transported by warships.

                Slaves can to be used only in the New World.

                New cities cannot be built in Europe except razed cities.

                Civ specific techs cannot be traded.

                Units can not be traded.

                ^^Now that's out the way, we can begin.

                Comment


                • #9
                  btw, saladin, i was checking it a bit. what if you make Prussia and Austria ruled by the same player!
                  both are little civs, together they can be strong as russia, brits or france.

                  by experience, i suggest you to do this
                  In that sense, I agree that it would an idea. However it would take away any much of challenge of unifying Germany(one less rival) and it could lead to a mini coalition that didn't occur until later in the war.

                  This doesn't mean that a coalition won't occur in the first turn, but the rivalry between the two German states could make central Europe an interesting place in this game.

                  Lets see how the civs fair with individual players first. Prussia and Austria could end up becoming powerful nations if things go their way.

                  Comment


                  • #10
                    I don't like that I can't build new cities
                    "I realise I hold the key to freedom,
                    I cannot let my life be ruled by threads" The Web Frogs
                    Middle East!

                    Comment


                    • #11
                      You do have the Balkans, Italy and Germany where you could expand into so building cities shouldn't affect you too much.Plus there's nothing stopping you setting up colonies in other parts of the world.

                      The main reason for not allowing cities to be build in Europe is due to it already being overrun with cities.

                      Patine up!

                      Comment


                      • #12
                        I'll get right on that.

                        Comment


                        • #13
                          An additional house rule that Emugod has suggested.

                          beseiged cities can only build militias to simulate how they were cut off and had no way to train regulars or get artillery reinforcements.

                          Thoughts?

                          Comment


                          • #14
                            I don't like it
                            "I realise I hold the key to freedom,
                            I cannot let my life be ruled by threads" The Web Frogs
                            Middle East!

                            Comment


                            • #15
                              re:

                              Originally posted by Saladin23
                              An additional house rule that Emugod has suggested.

                              beseiged cities can only build militias to simulate how they were cut off and had no way to train regulars or get artillery reinforcements.

                              Thoughts?
                              also i dont like.
                              if you are a good player. that is easier for the besieger. just put a "stack" of units in each enemy city "besieging" it. then the enemy, theorically, won't build any attack units but militias.

                              Comment

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