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Beach Assault! - Release Version

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  • Beach Assault! - Release Version

    Well it's finally done! A few changes have been made since the beta test, but the objective remains the same!
    • Defend San Dimas from the robots!
    • Build up your bases and troops strength!
    • Destroy oil units for cash!
    • Take the fight to the robots!
    • Read the title instructions!
    Attached Files

  • #2
    The files:

    Update - Change in rules file. Test Unit 8 no longer buildable. To the 17 downloaders, this should have no effect on gameplay as the unit was used to uncover the map. Sorry for the error.
    Attached Files
    Last edited by Harry Tuttle; August 27, 2006, 18:57.

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    • #3
      The sounds:
      Attached Files

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      • #4
        This should be a real blast...And as usual you have added the excellent flair for detail and humour!

        Can't wait to try it out!

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #5
          Ahem, disregard "Test Unit 8".

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          • #6
            Also, for those who have already downloaded the game and do not want to see "Test Unit 8" as buildable, here is an updated rules.txt file. Simply copy over the old rules.txt file in your scenario directory.
            Attached Files

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            • #7
              Scenario looks great and is incredibly difficult on deity. Do you expect the exit gate to be destroyed at some point? Once the exit gate is destroyed, things get much worse for the defenders, especially since you start supporting units with your cities. City growth has been much too slow to maintain a sizeable force...

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              • #8
                Indeed it is a toughie!

                But people tend to complain that a lot of scens are too easy...Well, they can't say that now!

                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #9
                  Originally posted by Kugelregen
                  Scenario looks great and is incredibly difficult on deity. Do you expect the exit gate to be destroyed at some point? Once the exit gate is destroyed, things get much worse for the defenders, especially since you start supporting units with your cities. City growth has been much too slow to maintain a sizeable force...
                  Thank you! Yes, the exit gate can be destroyed which will also destroy the entrance gate making the quick route to the middle of the map moot. At that point I suggest building a few more bases, research as much as you can, and get to the coast as quick as possible. Once there, found a coastal city (make sure you are actually on the coast, the graphics are a bit different!) build some boats, and take the fight to the robot bastards.

                  I decided to make this one very hard to win.

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                  • #10
                    Yep - !

                    Actually getting to destroy a few of these oil-guzzling toasters is very satisfying!

                    This is a good one, Harry!

                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

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                    • #11
                      Originally posted by curtsibling
                      Yep - !

                      Actually getting to destroy a few of these oil-guzzling toasters is very satisfying!

                      This is a good one, Harry!

                      Thanks Curt!

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                      • #12
                        Functional, innovative, tacticaly demanding & aestheticaly original.
                        "Whoever thinks freely, thinks well"
                        -Rigas Velestinlis (Ferraios)
                        "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
                        "I have a cunning plan..." (Baldric)

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                        • #13
                          Hallmarks of Mr Tuttle's scenario design...

                          I will put up a news item for this today!

                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

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                          • #14
                            Originally posted by tanelorn
                            Functional, innovative, tacticaly demanding & aestheticaly original.
                            Thank you!

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                            • #15
                              Splendid! Another science fiction scenario I hadn't noticed!

                              I do much prefer science fiction and fantasy scenarios to strictly historical ones. Where can I find more?

                              UDB

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