If one was to make a scenario that was made entierly of Generic units it would be possible to have a very nice and detailed tech tree, similar to that Hearts of Iron.
For example, rather than having individual infantry units for each nation why not simply have one generic unit for all countries? You could have a series of different stages in infantry research then, starting with 1918 Infantry, 1936 Infantry, 1939, 1940, etc. That also goes for tanks too, as well as planes and other units. IT would allow the player to also make a conscious descision what exactly he wants his plan of stradegy to be - does he want good infantry and tanks, or a balance between tanks infantry and the airforce?
To me generic units are the way of the future for scenario design, for it would allow for scenario designers to truly develop a realistic technology tree that could span into many different branches - so many that a player would have to pick what root he would want to go down.
It just makes for a more-open ended scenario in my opinion.
For example, rather than having individual infantry units for each nation why not simply have one generic unit for all countries? You could have a series of different stages in infantry research then, starting with 1918 Infantry, 1936 Infantry, 1939, 1940, etc. That also goes for tanks too, as well as planes and other units. IT would allow the player to also make a conscious descision what exactly he wants his plan of stradegy to be - does he want good infantry and tanks, or a balance between tanks infantry and the airforce?
To me generic units are the way of the future for scenario design, for it would allow for scenario designers to truly develop a realistic technology tree that could span into many different branches - so many that a player would have to pick what root he would want to go down.
It just makes for a more-open ended scenario in my opinion.
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