I believe wonders should be given a much higher priority in WW2 scenarios with regards to their affects on gameplay. For example I have seen many scenarios which simply use wonders for 'decoration', removing all thier abilities and simply having them in the game for historical reasons.
I believe that given some solid consideration Wonders could have a much more important role in ANY scenario. For example, a WW2 Scenario could see the Soviets pocess the wonder 'Baku Oil Fields' in the City Baku, south of the Caucus Mountain. The Baku Oil Field Wonder would in actual fact be Hoover Dam, but for the sake of the scenario Hoover Dam would be removed from gameplay allowing the Soviets to take use of 'Hydro' Power over the other players. If the Soviets were to lose Baku it would have a devestating effect on the whole Soviet War Machine, just like IRL - but more importantly it would be historical AND playable. Other examples could involve turning the Great Pyramids into the Ukraine Wheat Fields, Cathedrals re-named State Newspapers with Goebbel's Propoganda Minsitry replacing Michaelangalo's Chapel.
I've always wondered how one should use Darwin's Voyage in a WW2 scenario - I believe it should be some sort of 'Technological Breakthrough' Wonder that all civilizations would want to build. When it comes to the United Nations wonder I am sometimes torn between two ideas, the first one being to simply remove it from the game. I then had the idea about making it an Axis Specific Wonder, which one of the Axis powers would recieve if they captured a certain city. For example, if the Japanese Push far enough into China or manage to acquire a certain city in Australia they would recieve a tech by event that would allow them the option of building this wonder, and thus claiming their 'dominance' in world affairs and forcing the Democracies to admit defeat. The same could be said of the Germans, for example if they capture a certain Russian City far in the East. It would be a nice way of simulating a 'conclusion' to the war with regards to the mechanics of the Civ2 diplomacy model, plus it would make for an interesting game.
With a little imagination a scenario designer could use wonders to really enhance the gameplay of scenario design.
I believe that given some solid consideration Wonders could have a much more important role in ANY scenario. For example, a WW2 Scenario could see the Soviets pocess the wonder 'Baku Oil Fields' in the City Baku, south of the Caucus Mountain. The Baku Oil Field Wonder would in actual fact be Hoover Dam, but for the sake of the scenario Hoover Dam would be removed from gameplay allowing the Soviets to take use of 'Hydro' Power over the other players. If the Soviets were to lose Baku it would have a devestating effect on the whole Soviet War Machine, just like IRL - but more importantly it would be historical AND playable. Other examples could involve turning the Great Pyramids into the Ukraine Wheat Fields, Cathedrals re-named State Newspapers with Goebbel's Propoganda Minsitry replacing Michaelangalo's Chapel.
I've always wondered how one should use Darwin's Voyage in a WW2 scenario - I believe it should be some sort of 'Technological Breakthrough' Wonder that all civilizations would want to build. When it comes to the United Nations wonder I am sometimes torn between two ideas, the first one being to simply remove it from the game. I then had the idea about making it an Axis Specific Wonder, which one of the Axis powers would recieve if they captured a certain city. For example, if the Japanese Push far enough into China or manage to acquire a certain city in Australia they would recieve a tech by event that would allow them the option of building this wonder, and thus claiming their 'dominance' in world affairs and forcing the Democracies to admit defeat. The same could be said of the Germans, for example if they capture a certain Russian City far in the East. It would be a nice way of simulating a 'conclusion' to the war with regards to the mechanics of the Civ2 diplomacy model, plus it would make for an interesting game.
With a little imagination a scenario designer could use wonders to really enhance the gameplay of scenario design.
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