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  • #31
    It's looking like it. Exile hasn't made a post in any threads for a few months.
    STDs are like pokemon... you gotta catch them ALL!!!

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    • #32
      Originally posted by typhoon
      It will never be released.


      Sorry, but what does that mean?? Exile might have been delayed by RL, and that doesn't automatically mean that it's over!

      And Exile isn't someone (from what I read on the threads) who speaks lightly about his projects!

      So I'll consider that the project is still alive until he says the contrary!
      Ankh-Morpork, we have an orangutan...
      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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      • #33
        Exile, where art thou?

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #34
          Originally posted by curtsibling
          Exile, where art thou?

          In exile.







          I'm sorry, it just had to be said.

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          • #35
            Out of exile temporarily

            RL has been occupying much of my time during the past year. Good stuff.

            However, this was left incomplete. The problems with it are AI-related and I felt couldn't be fixed. Someone else may disagree. Tried to post the files here, but too big. Everything is done, balancing remains. If anyone wants it, pm and I'll send it along. There are two zips, one scen and one sound.

            The foundational problem is the lethargic AI. It refuses to act w/enough aggression. This causes the Government faction to remain very powerful--unacceptable. This one was my attempt to use wonder-obsoletion to create havoc in a standing, powerful civ. Unhappily, as we all know, the AI simply cheats to resolve happiness and money shortfalls. Alternately, if there were actual human players playing all the non-govt positions, the gov might disappear pretty rapidly. Multiplaying having gone out of fashion, that's unacceptable too. Balancing it for single play proved unsatisfying in terms of gameplay and would probably have to include separate events files at the very least to make workable. Finally, the indiosyncrasies w/the events engine and the way it deals w/"anybody" renders the whole tech/arms deals idea unworkable, and its inability to create naval units makes the historical American interventions unworkable too.
            Lost in America.
            "a freaking mastermind." --Stefu
            "or a very good liar." --Stefu
            "Jesus" avatars created by Mercator and Laszlo.

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            • #36
              Actually MP is facing an upswing. Ask Eivind. What's the problem with naval units?

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              • #37
                the events won't create them. If they appear, they vanish at the end of the turn. Creating them in a city might be an option, but then I'd have to have an event send it to the right place. We all know how well that works.
                Lost in America.
                "a freaking mastermind." --Stefu
                "or a very good liar." --Stefu
                "Jesus" avatars created by Mercator and Laszlo.

                Comment


                • #38
                  Although I don't think it matters one iota, is this scen MGE or TOT?

                  I've playtested both MGE and TOT (with and without stackable terrain) scens and, in both cases, hostile naval units were created in mid-ocean on an ongoing basis. The only way to make them disappear was to sink them.

                  An added, and less than delightful, kicker is that it is impossible to block the spawning of naval units by putting one of your own units on the spawning location. The spawned unit becomes a part of the stack at that location but remains invisible to a player until it steams out from under the stack.

                  Could you please check your pm for my address.

                  EDIT: Your Poly mailbox overfloweth.
                  Last edited by AGRICOLA; January 14, 2007, 05:32.
                  Excerpts from the Manual of the Civilization Fanatic :

                  Money can buy happiness, just raise the luxury rate to 50%.
                  Money is not the root of all evil, it is the root of great empires.

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                  • #39
                    You must've tried the wrong mailbox. Mine is empty.

                    This one is MGE. There was an event in the original version of AoI that spawned barb ironclads, which disappeared immediately after appearing.

                    The problem with this one is that I can't create naval units that are carrying troops. American troops cannot occupy Mexican ports if I can't event-spawn them aboard ships.
                    Lost in America.
                    "a freaking mastermind." --Stefu
                    "or a very good liar." --Stefu
                    "Jesus" avatars created by Mercator and Laszlo.

                    Comment


                    • #40
                      Good to see you back Phenix

                      Can't you event-spawn Yanquis next to Mexican ports to simulate amphibious invasion?
                      http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                      Comment


                      • #41
                        Playtest

                        Hi ya Exile

                        Don't think we have spoken before as I am quite new here. I tried to PM you but I got the following message:
                        This user's mailbox is currently full, and cannot be sent any messages until it is cleaned out. An email has been sent notifying the user of this. Please try your request at a later time.

                        Not sure whats up?! If you have time to send me the files I will take a look and see if I have any ideas. The scenario concept sounds cool, dust and Tequila!
                        SCENARIO LEAGUE FORUM
                        SCENARIO LEAGUE WIKI SITE
                        SL INFORMATION THREAD
                        CIV WEBRING MULTIPLAYER FORUM

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                        • #42
                          Good to see you back, Exile!

                          Originally posted by Exile
                          There was an event in the original version of AoI that spawned barb ironclads, which disappeared immediately after appearing.
                          Yes, but in that event I'm quite sure the problem was not that it was a naval unit, but that it was a barb! So, unless the Americans are Barbs, you shouldn't have any problem creating naval units (I did it in Pomarj, and it works fine!).

                          If the Americans are Barbs, then you have a problem as the naval barb units have a strange behaviour regarding disappearance...
                          Ankh-Morpork, we have an orangutan...
                          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                          Comment


                          • #43
                            Originally posted by fairline

                            Can't you event-spawn Yanquis next to Mexican ports to simulate amphibious invasion?
                            I would say this is the best solution for the naval invasions...

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

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                            • #44
                              Try the mailbox now.

                              The graphics, map, scen, events, etc are all there. Everything is in place, it's just that elements of the total mix don't function as intended. It's really a very pretty piece of work. And it includes a passel of Gareth's units--always a delight to see.

                              Thanks for the salutations all. I'm back for a few days because of a raging ice storm here in the benighted regions in which I dwell. Stuck in the house, thought I'd finally do something w/this one before it got lost in a HD crash.
                              Last edited by Exile; January 15, 2007, 08:32.
                              Lost in America.
                              "a freaking mastermind." --Stefu
                              "or a very good liar." --Stefu
                              "Jesus" avatars created by Mercator and Laszlo.

                              Comment


                              • #45
                                Sent you a pm, but I have to admit I would prefer you to fine-tune it yourself, as I can't hope to have your touch for that!

                                BTW: are the Americans barbs or not? because I really think that there wouldn't be any problem creating naval units if they aren't!

                                Of course, you can't create land units on top of naval units at sea! but you can create a naval unit adjacent to land, create an unit on land, and via move units make it board the ship before it moves! I tried it in Pomarj, and it works (but it only works with 1 land unit, not more! haven't got any idea why...)
                                Ankh-Morpork, we have an orangutan...
                                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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