So, what kinds of scenarios do you design? What kind do you like? Are the two different?
I favour ones with minimal micromanagement and an odd subject. Popularity-wise, I struck gold with Fictional Americas, which basically took Harlan's Vikings, Balsinde's Aztecs, everyone's Romans/Phoenicians, everyone's Natives, and Harlan's Chinese and asked the question on everyone's lips -- what if the lot had a slugfest while colonizing the Americas a la Age of Discovery and Colonies and the like?
I also like to play with techniques. I jumped on Kobayashi's Multi-Tile Graphics tutorial to recreate an ancient city in Roman Riots and used the trivia I gleaned over the years about Civ2's palette handling to create an entirely different, darker colour set in Orient Express.
My favourite scenarios to play include Harlan's Vikings, Mercator's Orbis Terrae, someone's 1650, someone's fall of Rome scenario, and my very own Fictional Americans and Imperial Ambition (which I've refined to something better than the released version but haven't re-released).
I favour ones with minimal micromanagement and an odd subject. Popularity-wise, I struck gold with Fictional Americas, which basically took Harlan's Vikings, Balsinde's Aztecs, everyone's Romans/Phoenicians, everyone's Natives, and Harlan's Chinese and asked the question on everyone's lips -- what if the lot had a slugfest while colonizing the Americas a la Age of Discovery and Colonies and the like?
I also like to play with techniques. I jumped on Kobayashi's Multi-Tile Graphics tutorial to recreate an ancient city in Roman Riots and used the trivia I gleaned over the years about Civ2's palette handling to create an entirely different, darker colour set in Orient Express.
My favourite scenarios to play include Harlan's Vikings, Mercator's Orbis Terrae, someone's 1650, someone's fall of Rome scenario, and my very own Fictional Americans and Imperial Ambition (which I've refined to something better than the released version but haven't re-released).
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