Boco,
Here´s the part your looking for.
Here´s the part your looking for.
; "Bombarder" = this unit cannot kill other units, only damage them, but
; also is not harmed by return fire when attacking; the field
; bombard_rate regulates its number of shots
; "CityBuster" = this unit has double firepower against cities
; "NoBuild" = this unit cannot be built
; "BadWallAttacker" = the firepower of this unit is set to 1 if
; attacking a city
; defended by a city wall (or other city building defense)
; "BadCityDefender" = if attacked while in a city, firepower is set to 1
; and firepower of attacker is doubled (the Pearl Harbour
; rule)
;
; Following flag strings require extra fields:
; "Paratroopers"
; paratroopers_range = the maximal range the unit can be paradropped to
; paratroopers_mr_req = the move rate which is required at least for
; paradropping
; paratroopers_mr_sub = the move rate which is subtracted after paradropping
; "Bombarder"
; bombard_rate = the number of shots fired at enemy units when attacking
;
; also is not harmed by return fire when attacking; the field
; bombard_rate regulates its number of shots
; "CityBuster" = this unit has double firepower against cities
; "NoBuild" = this unit cannot be built
; "BadWallAttacker" = the firepower of this unit is set to 1 if
; attacking a city
; defended by a city wall (or other city building defense)
; "BadCityDefender" = if attacked while in a city, firepower is set to 1
; and firepower of attacker is doubled (the Pearl Harbour
; rule)
;
; Following flag strings require extra fields:
; "Paratroopers"
; paratroopers_range = the maximal range the unit can be paradropped to
; paratroopers_mr_req = the move rate which is required at least for
; paradropping
; paratroopers_mr_sub = the move rate which is subtracted after paradropping
; "Bombarder"
; bombard_rate = the number of shots fired at enemy units when attacking
;
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