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  • #16
    Thank you! :bow: I can't wait to see how people react to some of the units I'm actually happy with. I don't know about "cthulu", but I'm getting better at incorporating images of something called a "walktapus".

    Thanks Boco. I remember having seen that thread before, but, not surprisingly, I forgot.

    Edit: Can anyone suggest a scen(s) that used Text pop-ups judiciously to enlighten the player and build atmosphere?
    Last edited by Timor_Leste; April 10, 2006, 20:47.
    My Cepha scenario
    The Solar Revolution
    Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

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    • #17
      I had an inkling that the Oedo thread wasn't foreign territory for you.

      Can anyone suggest a scen(s) that used Text pop-ups judiciously to enlighten the player and build atmosphere?
      Well, I wouldn't call it judicious, since El Aurens is utterly out of control in this regard, but here's the Game.txt. It has a high percentage of the dialogs customized. You may get some ideas to use pop-ups in a more sensible fashion.

      These dialogs are very useful to provide both atmosphere and tips at no cost to the event heap space. As you imply by your use of 'judicious', text dialogs in Events.txt eat up heap space quickly.

      Here's another example of a dialog not generated by a Text/EndText sequence in Events.txt.

      In Events.txt
      Code:
      ;CT Sollum (by Allies) -> GT CSIC near Bardia (Italians)
      ; CU 2x Garrison Bn (Allies)  
      @IF  CityTaken  
      city=Sollum  
      attacker=Allies  
      defender=Sanussis  
      @THEN  
      JustOnce  
      GiveTechnology  
      technology=79  
      receiver=Italians  
      CreateUnit  
      owner=Allies  
      unit=Garrison Bn  
      count=2  
      veteran=no  
      homecity=CSI Cirenaica  
      locations  
      16,44  
      14,44  
      12,44  
      endlocations  
      @ENDIF
      The dialog resulting from Sollum's capture is generated by the GiveTechnology action at a fraction of the memory cost that would be required by a Text/EndText sequence in Events.txt. This particular dialog is generated from data in the SAV file ("Italians")†, Labels.Txt ("deploy"), @CIVILIZE ("CSIC near Bardia"), and @UNITS ("AutoMG"). Plus you get a flag to boot.



      †Edit: "Italians" most likely comes from the Receiver parameter of the GiveTechnology event action. I s'pose that's technically in the SAV file, but I wasn't particularly clear.

      Edit2: Any evil sperm whales?
      Attached Files
      Last edited by Boco; April 10, 2006, 21:59.
      El Aurens v2 Beta!

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      • #18
        Thank You, Boco! I haven't sat down and starting typing out the events.txt, but I have a feeling you just saved me from being as frustrated as I’ve been with the dither.

        What I was thinking was I don't want text popups so often, or the text to be so long, as to damage the, ah... fun-ness. But, I don't want the player to be in the dark about what's going on, either.

        I was gonna use the Whales like Elephants. I've only found one usable one. But, my attempt to make a shark is looking more and more like a whale, so maybe I'll use it instead.
        My Cepha scenario
        The Solar Revolution
        Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

        Comment


        • #19
          So I read Jorrit Vermeiren's article on changing the Civ2 in-game graphics. The problem is, some of the DLL's I'm trying to get a look at don't have ANSI text labeled "87a". Anyone know what I should look for instead?
          My Cepha scenario
          The Solar Revolution
          Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

          Comment


          • #20
            If this is for ToT, I could help you more. It appears to be for MGE or FW, and sadly, I'm a novice here. Which DLL are you editing? I've found 'GIF87a' strings in the Intro, Mk, Tiles, and SS DLL's. Are you searching for ANSI Strings rather than Raw Hex Bytes?
            El Aurens v2 Beta!

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            • #21
              Originally posted by Boco
              Which DLL are you editing? I've found 'GIF87a' strings in the Intro, Mk, Tiles, and SS DLL's. Are you searching for ANSI Strings rather than Raw Hex Bytes?
              No, unfortunately, I'm looking at DLLs from non-civ games. I've had some success in cracking some of them and finding cool graphics, but others are just page after page of gobleygook. I tried looking for "87A", but no go. Maybe it's another word/phrase?
              My Cepha scenario
              The Solar Revolution
              Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

              Comment


              • #22
                32-bit DLL's?

                Resource Hacker Home Page

                Resource HackerTM is a freeware utility to view, modify, rename, add, delete and extract resources in 32bit Windows executables and resource files (*.res). It incorporates an internal resource script compiler and decompiler and works on Win95, Win98, WinME, WinNT, Win2000 and WinXP operating systems.
                Works like a breeze if your DLL's qualify. No need to search for strings.

                Also soon to be found via a link on Mercator's home page!
                El Aurens v2 Beta!

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                • #23
                  :Bump:

                  Despite the best efforts of RL, I've made some progress with this scen.
                  Attached Files
                  My Cepha scenario
                  The Solar Revolution
                  Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

                  Comment


                  • #24
                    Originally posted by Timor_Leste
                    No, unfortunately, I'm looking at DLLs from non-civ games. I've had some success in cracking some of them and finding cool graphics, but others are just page after page of gobleygook. I tried looking for "87A", but no go. Maybe it's another word/phrase?


                    Try opening the DLLs withResHacker. It may work in some cases.
                    Blog | Civ2 Scenario League | leo.petr at gmail.com

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                    • #25
                      Originally posted by techumseh
                      Giant Squid would be so pleased!


                      He now lives at http://squid314.livejournal.com/ ^-^
                      Blog | Civ2 Scenario League | leo.petr at gmail.com

                      Comment


                      • #26
                        Originally posted by St Leo
                        Try opening the DLLs withResHacker. It may work in some cases.
                        Thanks St. Leo.

                        I'm giving serious thought to doing this in ToT, even though I've never played that version. The thing I love is the impassable terrrain feature. But, I have a few questions:
                        1) Does the game put huts on impassable terrain? If so, what happens if a unit (with the flag) opens it?
                        2) What feature(s) do designers love using for their ToT scenarios?
                        My Cepha scenario
                        The Solar Revolution
                        Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

                        Comment


                        • #27
                          Originally posted by Timor_Leste


                          Thanks St. Leo.

                          I'm giving serious thought to doing this in ToT, even though I've never played that version. The thing I love is the impassable terrrain feature. But, I have a few questions:
                          1) Does the game put huts on impassable terrain? If so, what happens if a unit (with the flag) opens it?
                          2) What feature(s) do designers love using for their ToT scenarios?
                          Be aware that these are just guesses, but I'd say that probably yes, the game puts huts wherever they pop up, as long as it's not ocean.

                          As for units popping them, as long as they're not air units (which just erase them, exept for the special air units they made for the midgard scens, so in Fantasy games helicopters can pop huts, IRC) then the hut should be popped and yeld normal results. If units pop up (either friendly unit on tile or barb units on adjacent tiles) then if the units which do pop up are not able to move through impassable terrain then they'll only be able to move to legal adjacent tiles. If they're surrounded by impassable terrain then they'll be stuck there...

                          Again, I'm just guessing, but I'd bet money it'll be like that (or very close at least)
                          Indifference is Bliss

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                          • #28
                            All right, community opinion time!

                            So I've been working on the city list recently. So that it be somewhat relevant to the subject, I translated a bunch of words (like squid, ocean, deep) into non-Latin languages.

                            But, usually when I play Civ2, I make up words for the city names.

                            So, which would be better for city names:

                            1- translated water-related words
                            2- made-up words
                            My Cepha scenario
                            The Solar Revolution
                            Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

                            Comment


                            • #29
                              I think made up names, but borrowing from recognisable words would work best.

                              Make them sea-related, but don't worry too much about latinisation.

                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #30
                                Originally posted by curtsibling
                                I think made up names, but borrowing from recognisable words would work best.

                                Make them sea-related, but don't worry too much about latinisation.

                                Thanks Curt!

                                So, another thing I'm not completely certain of...

                                So I've been coming up with names for the units. For instance, the giant walker in the top left corner of the first attachment from this thread is called the Brontopod: Thunder Foot. I also have a scythe-carrying unit that'll be called Falciferi: Scythe-bearing. One of the first machine units will be called Agathaumas: Great Wonder.

                                I've asked the Civ2 players I know, but can anyone here think of a reason why using Greco-Roman words for unit names in this kind of scenario is not a good idea?
                                My Cepha scenario
                                The Solar Revolution
                                Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

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