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Does this principle apply? Am I not able to give the units any sound file I choose with the txt file, or am I stuck with having to put all units in the right corresponding slot?
"bear yourselves as Huns of Attila" -Kaiser Willhem II
Originally posted by Willhelm II
Does this principle apply? Am I not able to give the units any sound file I choose with the txt file, or am I stuck with having to put all units in the right corresponding slot?
Yes, you have to put all units in the right corresponding slot!
Does this principle apply? Am I not able to give the units any sound file I choose with the txt file, or am I stuck with having to put all units in the right corresponding slot?
Yep, with MGE the slot will matter, mostly. Other factors include the type of unit involved.
Units given a land role from the rules in air or naval slots will get A also. Land units will get A in non fighting unit slots as well (diplomats, settler etc).
An idea I've been toying with: create a sound file that is less than of second of nothing. Use it to replace the sound for sound group "B". Then, use the events to play another sound when the unit goes into combat. That way, wouldn't it be possible to have different sounds for units in the same sound group?
You can use UNITKILLED as a trigger for an event, but it's the unit that's killed that triggers the sound. There are no event triggers for "unitattacks" or anything like that.
Otherwise, you can use Test of Time and each unit can have it's own sound.
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