Continuing to fine tune, test, and document Pax California, and came across some barbarian issues.
1) ships appear even though mobile warfare is acquired by some civs.
note: the civs were given the tech via cheat menu when setting up scenario. maybe this is why it doesnt register?
2) supposedly, gunpowder is needed for industrialization-activated barbarian rebels to appear. However, I have gunpowder taken out of the tech tree, and the unit in the musketeer slot shows up nontheless.
Fortunately these are not huge issues, I've figured out ways to adjust the game, in ways that make it even more challenging.
Reference:
1) ships appear even though mobile warfare is acquired by some civs.
note: the civs were given the tech via cheat menu when setting up scenario. maybe this is why it doesnt register?
2) supposedly, gunpowder is needed for industrialization-activated barbarian rebels to appear. However, I have gunpowder taken out of the tech tree, and the unit in the musketeer slot shows up nontheless.
Fortunately these are not huge issues, I've figured out ways to adjust the game, in ways that make it even more challenging.
Reference:
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