The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Eivind IV
This is truly beutiful.
But Gareth, please don't forget the little people still playing MGE I know I've requested the MGE files for IR before, and you hinted you had them, but I never heard anything more. And I surely don't want to nag...
I did post an mge set of units for ImpRom a year or two aga Eivind
Unfortunately, most of these new ones are too big for MGE
"I only see here someone's desperate attempt to revive a long dead version of civ2-namely ToT".
but then i thought that this comment might actually be insulting so i edited it before anyone read it.
Thing is that that new roman units set you posted at the ancient gfx thread for ToT NEEDS a MGE counterpart.
I tried using them for updating Hannibal but as you said they were too large.
"Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
I think we're all flogging a dead horse with civ2, whatever version we use. ToT still just about has a pulse though, whereas mge is pushing up the daisies...
I think you're right. For various reasons, notably the complexity and short life expectancy of new Civ versions, I do not think Civ2 will be replaced as the vehicle of choice for historical scenarios. This is expecially true of Test of Time, the potential of which has still not been fully explored.
Tecumseh's Village, Home of Fine Civilization Scenarios
Thanks for all of those terrific new units and city flags, Fairline (although I'm using Curt's cities and a different terrain set). You actually got me playing a Civ2 scenario.
BTW, there's a problem with the Legion icon in units4.bmp. The magenta around the shield isn't quite magenta and it's visible in the game. In people.bmp, one of the small happiness icons (black, female) has a patch of green (#00FF00) hair. I've a pretty fair idea why and how that's the case. On a related issue: because the icons frame in people.bmp is correctly aligned (I fixed it in the conversion), the pixels that mark the file's secondary transparent colour/s will be correctly positioned in the top-left corner of each icon box. This renders those background colours transparent in the game - I prefer it that way actually.
Originally posted by Catfish
Thanks for all of those terrific new units and city flags, Fairline (although I'm using Curt's cities and a different terrain set). You actually got me playing a Civ2 scenario.
Pleasure - drawing the units had the same effect on me: this was the first scenario I'd played in some time. It's still a great scenario isn't it?
BTW, there's a problem with the Legion icon in units4.bmp. The magenta around the shield isn't quite magenta and it's visible in the game. In people.bmp, one of the small happiness icons (black, female) has a patch of green (#00FF00) hair. I've a pretty fair idea why and how that's the case. On a related issue: because the icons frame in people.bmp is correctly aligned (I fixed it in the conversion), the pixels that mark the file's secondary transparent colour/s will be correctly positioned in the top-left corner of each icon box. This renders those background colours transparent in the game - I prefer it that way actually.
Well spotted! You have POS as bad as me I think Seriously, thanks for pointing them out. Here's a fixed version of the offending blighters.
I hadn't actually got round to playing with the 4th events/gfx change so didn't spot that mistake. It almost certainly arose because I hadn't properly reset brush opacity to 100% when editing the shield after using the brush for shading at 25% opacity; must've had it on 90% or something. I'm not sure about what caused the problem with the women's hair on the mini-people - I only changed the big-uns.
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