there are seven powers in the Avalon Hill game of diplomacy.
What if for a civ2 scenario
there was a map with cities following the Diplomacy board and terrain with zero move cost connecting the correct cities
there was a ring of move cost one terrain around each city
each army unit was given movement allowance of two
each city had a production of one
neutral cities were given to barbarians
each power had a government that required support after zero units
navy units were transports with very high move allowance
units had a build cost of zero
no settlers are enabled
negotiations are enabled
What if for a civ2 scenario
there was a map with cities following the Diplomacy board and terrain with zero move cost connecting the correct cities
there was a ring of move cost one terrain around each city
each army unit was given movement allowance of two
each city had a production of one
neutral cities were given to barbarians
each power had a government that required support after zero units
navy units were transports with very high move allowance
units had a build cost of zero
no settlers are enabled
negotiations are enabled
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