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  • #16
    Also, I think that in order to prevent such ships like the Falcon or the Rogue Squadron from jumping to Hyperspace from inside a gravity well teleporters should be placed around the outer edges of each solar system. This way might accurately depict some actual Star Wars physics

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    • #17
      Unless the scenario is supposed to be primarily about logistics, a simpler system with more abstraction would probably work better, with ocean as space, or even land as space. Star Wars is a translation of a premodern world into space anyway, so the naval analogy works well.

      An easy way to keep small ships from crossing large distances would be using the trireme flag.

      Examples I've played in the past include:

      CivSpace - map of galaxy, with an alternating pattern of land (regular space) and water (deep space). Planets were cities. "Sea" units moved much faster than "land" units. Units with limited range were air units.

      Wing Commander - each planet (city) was surrounded by some "land" space. Oceans seperated each planet and its immediate area, and hyperspace routes were railroaded terrain that connected each planet area.
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      • #18
        now if only someone could get past the problem of giving a ship both carrier status and transport holds.
        .
        This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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        • #19
          Perhaps for test of time you could make the main map space, and all the subtypes different planet types with at least 1 impassible terrain, so you could effectively carve out planets from the submaps and as long as no units can cross impassible terrain then you can effectivly,isolate each planet you want to represent, thus allowing some degree of planetary warfare without having to supersize planets on the main map.
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          • #20
            Originally posted by Broken_Erika
            Perhaps for test of time you could make the main map space, and all the subtypes different planet types with at least 1 impassible terrain, so you could effectively carve out planets from the submaps and as long as no units can cross impassible terrain then you can effectivly,isolate each planet you want to represent, thus allowing some degree of planetary warfare without having to supersize planets on the main map.
            Exactly

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            • #21
              do the battle for Derra IV. it was a large rebel supply planet, the imperials battled in space against a pretty big rebel fleet, then went down and killed off a lot of rebels and took the supplies. it oculd be fun.

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              • #22
                Sounds promising...

                What kind of terrain? Any online links to this?
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