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  • Need help, please!

    I'm trying to get some units to go from one map to a different map (via transporter), but I can't seem to figure out how. Basically, it's like the Extended Original, but has 4 maps instead of 2 (Earth, Mars, Pluto, and Nibiru, respectively), where discovering spaceflight opens the solar system to exploration (technically, i renamed transporter to spaceport and set the city improvement's prerequisite to spaceflight).

    Here's the rules.txt
    Attached Files
    Be nice or I'll nuke you. ;)

  • #2
    What exactly isn't happening?

    Can you build spaceports in both the source and destination city?

    Does the transport option not appear on the menu?

    Are you referring to the transporter city improvement, or the ones that colonists can build?

    I am no expert on modified rules.txt files, but a few of the scenario design guri frequent this forum and will probably be better able to help.

    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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    • #3
      Here's the tip from the cradle site. You must put the intermap factors in the rules text before you launch the original game from which the scenario is created. If not, you can modify the inter-map capabilities by means of an event (see events in the manual).

      Tecumseh's Village, Home of Fine Civilization Scenarios

      www.tecumseh.150m.com

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      • #4
        Thank you!

        Also, how do I prevent my engineers from building spaceport sites until a certain advance has been discovered?
        Be nice or I'll nuke you. ;)

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        • #5
          Use the Transport event, outlined in the manual. Here's an example from the "Somewhere in Time" scenario:

          @IF
          CHECKFLAG
          who=everybody
          flag=25
          state=on
          @THEN
          TRANSPORT
          unit=engineers
          state=on
          mode=build
          type=0
          @ENDIF

          @IF
          CHECKFLAG
          who=everybody
          flag=25
          state=on
          @THEN
          TRANSPORT
          unit=engineers
          state=on
          mode=use
          type=0
          @ENDIF

          The first allows engineers to build a type '0' trasporter, the second allows them to use it.
          Tecumseh's Village, Home of Fine Civilization Scenarios

          www.tecumseh.150m.com

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          • #6
            anyone for a pbem ?
            anti steam and proud of it

            CDO ....its OCD in alpha order like it should be

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            • #7
              Ok... A little old but hey, I'll duel......

              Won't be playing for another 2 weeks though.....

              On topic: Weird.. never had that problem....
              Red meat isn't bad for you... fuzzy green meat is....

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              • #8
                Shark Fin 101 give me a pm when ready
                anti steam and proud of it

                CDO ....its OCD in alpha order like it should be

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