Couple of questions, relating to phenomena that seem to be cropping up in my games.
On gigamaps, it's fairly easy to develop sprawling empires of 100+ cities. I've noticed two odd things during the later stages of these games. The first relates to pollution. My understanding of pollution is that there is a 5% (or a similar number) per smokestack chance of pollution occurring in a city radius. However, I am finding that if there is even one smokestack in a city, there is a 100% chance of pollution occurring in that city's radius, every turn. Anyone seen this before, or know what might be changing the game's pollution formula?
The second issue relates to unhappiness. I'm playing with all the late-game happy wonders at this point - Mike's Chapel, Bach's Cathedral, CfC, WS, and the luxuries slider at 60% - and as a Democracy. And yet, many size 7 cities still have 2 unhappies. This wasn't happening earlier in the game.
The happiness analysis looks like this, for example:
start with 7 very unhappy citizens
1. luxuries make 4 happy
2. Mikes/Bach turn the remaining three very unhappy citizens into 2 unhappy and 1 very unhappy
(this is the part I don't understand - shouldn't the Cathedral improve the mood of the three very unhappy citizens to unhappy, and then Bach would make two of the unhappy folks content?)
3. CFC and Suffrage make one of the unhappy citizens happy, and the very unhappy into an unhappy.
(For a total of 5 happy and 2 unhappy citizens)
Now, I've never been an expert on the happiness rules - I always just turned up the luxuries or built a wonder/temple if I was running into problems. But I was pretty sure that no matter how big a democracy got, happiness wasn't affected by the number of cities. Now, I'm not sure.
Anyone have any insights?
On gigamaps, it's fairly easy to develop sprawling empires of 100+ cities. I've noticed two odd things during the later stages of these games. The first relates to pollution. My understanding of pollution is that there is a 5% (or a similar number) per smokestack chance of pollution occurring in a city radius. However, I am finding that if there is even one smokestack in a city, there is a 100% chance of pollution occurring in that city's radius, every turn. Anyone seen this before, or know what might be changing the game's pollution formula?
The second issue relates to unhappiness. I'm playing with all the late-game happy wonders at this point - Mike's Chapel, Bach's Cathedral, CfC, WS, and the luxuries slider at 60% - and as a Democracy. And yet, many size 7 cities still have 2 unhappies. This wasn't happening earlier in the game.
The happiness analysis looks like this, for example:
start with 7 very unhappy citizens
1. luxuries make 4 happy
2. Mikes/Bach turn the remaining three very unhappy citizens into 2 unhappy and 1 very unhappy
(this is the part I don't understand - shouldn't the Cathedral improve the mood of the three very unhappy citizens to unhappy, and then Bach would make two of the unhappy folks content?)
3. CFC and Suffrage make one of the unhappy citizens happy, and the very unhappy into an unhappy.
(For a total of 5 happy and 2 unhappy citizens)
Now, I've never been an expert on the happiness rules - I always just turned up the luxuries or built a wonder/temple if I was running into problems. But I was pretty sure that no matter how big a democracy got, happiness wasn't affected by the number of cities. Now, I'm not sure.
Anyone have any insights?
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