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Finally - Empire of the Rising Sun Full Beta

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  • #31
    Okay, here's a set of updated files in two zip files that address most of AGRICOLA's comments. Freight and Freighter generation has been made more useful (and requires expansion to utilize to maximum potential), the Nationalist Chinese have the partisan tech (and the Nationalist Chinese Inf has been put in the Partisan slot, switching with the Chindits), and Nationalist Chinese Inf have been adjusted so as to appear in their beginning slots on the map instead of Chindits, and I also included Chris' waving flags based on the Dictator model.

    Here's the first file.

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    • #32
      Sorry, here it is.
      Attached Files

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      • #33
        And, here's the second.
        Attached Files

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        • #34
          Downloading right now .

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          • #35
            Ah, now it makes sense...shame, sounded like a good one

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            • #36
              Why don't you pick up a copy on e-Bay. Shouldn't be more than $10.

              With excellent new TOT scens like Market-Garden, River War, Dictator TOT, EORS and several under development or revision, it really isn't much of an investment for a lot of fun.

              Excerpts from the Manual of the Civilization Fanatic :

              Money can buy happiness, just raise the luxury rate to 50%.
              Money is not the root of all evil, it is the root of great empires.

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              • #37
                Download it here, for $9.95 US: http://www.download.com/3000-2119-10...ml?tag=lst-2-9
                Tecumseh's Village, Home of Fine Civilization Scenarios

                www.tecumseh.150m.com

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                • #38
                  Well, I for one am glad to know that you can still get a copy of ToT in the year 2005. . I say its worth the download price or whatever price you can get it at in any used bin at a game store.

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                  • #39
                    Well, I'll tell you, I'm never selling my copy! And I treat it like gold! I may be hard pressed to find another, as I don't like using credit cards.

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                    • #40
                      I agree about not selling CIV2 or TOT. As a precaution, I've burned copies of the source CD's and am using the copies to play. The originals are safely tucked away for when the copies wear out.

                      BTW, I downloaded the updates and am almost through the interminable Turn 1 when most Japanese units get moved or disbanded. The Nationalist Chinese are doing a bit better as they have lost only 5 of their main cities. The Partisans are turning out to be a minor problem because there are enough Kohei available to block most spawning.

                      I like the new colors which make it much easier to distinguish the Japanese and American civs.

                      Excerpts from the Manual of the Civilization Fanatic :

                      Money can buy happiness, just raise the luxury rate to 50%.
                      Money is not the root of all evil, it is the root of great empires.

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                      • #41
                        BTW, I downloaded the updates and am almost through the interminable Turn 1 when most Japanese units get moved or disbanded. The Nationalist Chinese are doing a bit better as they have lost only 5 of their main cities. The Partisans are turning out to be a minor problem because there are enough Kohei available to block most spawning.
                        Good to know the Chinese are a bit more troublesome now. Like you, I made mincemeat out of them in the previous edition.

                        BTW Patine, will this be the last update for a while? When I play the update it'll be my third time starting the scenario, and I haven't made it past turn 4 yet in the previous versions. So I'll hold off starting this version if you envision another update in the near future?
                        STDs are like pokemon... you gotta catch them ALL!!!

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                        • #42
                          I don't think that the Chinese are tough enough yet. Unless Patine has seriously reinforced Urumchi, Lhasa and Kashgar, the Chinese civ will be destroyed on Turn 2.

                          I still think that a dozen or more defenders in the major Chinese cities would not be too many and that their D's should be increased (maybe change the terrain under Chinese cities). Right now the 6-7 Chinese defenders are easy prey for Japanese aircraft, 105mm Howies and, to some extent, vet Hohei Butai. Perhaps events could be used to reinforce the Chinese every turn.

                          Considering the lack of decent roads in China and the non-mechanized nature of the Japanese army, the Chinese should not lose more than 3 major cities per turn.
                          Excerpts from the Manual of the Civilization Fanatic :

                          Money can buy happiness, just raise the luxury rate to 50%.
                          Money is not the root of all evil, it is the root of great empires.

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                          • #43
                            this m3 grant was in my ww2/tanks/medium folder, i converted it to ToT since it seems to be better than the one you have now
                            (and yes, i am an organization freak)
                            Attached Files
                            I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                            Rules are like Egg's. They're fun when thrown out the window!
                            Difference is irrelevant when dosage is higher than recommended!

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                            • #44
                              BTW - The ToT disk can be copied directly and used to authenticate the game.

                              Leaving your orginal disk in storage and safe from wear and tear.

                              Obviously, I recommend that only legit owners of an original copy do this for personal use...

                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #45
                                @AGRICOLA: I agree with more Chinese defenders in each city, and maybe event-spawned Chinese units (both Nationalist and Communist). As well, I may add a few more whole Chinese cities to the map.

                                @Our_man: I won't be updating again until after some more significant playtesting, hopefully even someone making it to the end, or at least quite far. I'd like to fix a bunch of problems all at once in one update instead of peppering the thread with a bunch of little updates. Go ahead and start.

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