how do i make it where the alliances are locked in a scenario and no nations can speak to one another?
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question about locking alliances in .scns
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Monotheism tech allows cathedrals to make 3 people content.
Theology increases this by one.
Communism reduces this by one.
Mysticism tech allows temples to make one people content.
Polytheism increases this by one.
Colloseums make 3 people content regardless, and electronics increases this by one.
Otherwise:
Make sure representaive governments (Dem, Rep) have enough trade to produce luxuries (build some roads, specials, and trade routes)
Communism, Monarchy and Despotism will rely more on martial law, but the first will get more content citizens than the second and both will get more content citizens than the third.
A large monarchic civ will need some luxuries if it doesn't have lots of happyness infrastructure.
Also, make sure to check the two applicable fields in rules.txt, under cosmic principles:
City size for first unhappyness at chieftain level is pretty self-explanatory, and Riot Factor is the amount of cities you can have before you get extra unhappyness due to civ size. The corruption level of your government will affect this (this is why you get less unhappyness under monarchy than under despotism given the same empire). If your civs are very large (city-wise) you might want to up this.Indifference is Bliss
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I have had problems getting the ai's to not talk. It finally worked when I paired each tribe manually; took a lot of 'events space', and I am positive that the 'anyone' shortcuts are supposed to work, but this was the only way i could get negotiations banned.
@IF
NEGOTIATION
talker=Arts
talkertype=HumanOrComputer
listener=Ofs
listenertype=HumanOrComputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Arts
talkertype=HumanOrComputer
listener=Wars
listenertype=HumanOrComputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Arts
talkertype=HumanOrComputer
listener=Birus
listenertype=HumanOrComputer
@THEN
@ENDIF
and so on. For 7 civs, this is, um, lots of events. Anyw
ay, good luck!
Ants. An MGE scenario
http://apolyton.net/upload/view.php?file=57835_ant.zip
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