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question about locking alliances in .scns

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  • question about locking alliances in .scns

    how do i make it where the alliances are locked in a scenario and no nations can speak to one another?

  • #2
    You disable any communication between the civs in the events.txt

    ---

    @IF
    NEGOTIATION
    talker=anybody
    talkertype=HumanOrComputer
    listener=anybody
    listenertype=HumanOrComputer
    @THEN

    ---

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    • #3
      so that one set of lines will disable every civ's ability to talk to another one?

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      • #4
        Yes, it will.
        Blog | Civ2 Scenario League | leo.petr at gmail.com

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        • #5
          thank you.

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          • #6
            i put that in, but it doesn't seem to have worked. I put it directly into the events through the events notepad file in my scenario folder.

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            • #7
              oops I guess it should be as following:

              @IF
              NEGOTIATION
              talker=Anybody
              talkertype=HumanOrComputer
              listener=Anybody
              listenertype=HumanOrComputer
              @THEN
              @ENDIF

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              • #8
                how do i make the map totally viewable by any civ, but where it doesn't show every unit?

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                • #9
                  Is this the option you want?
                  Attached Files
                  I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                  Rules are like Egg's. They're fun when thrown out the window!
                  Difference is irrelevant when dosage is higher than recommended!

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                  • #10
                    i think so, yeah. thanks. i guess i'll see if every country doesn't destroy itself through rioting now...anyone have any pointers for keep people happy? I've got all the wonders and improvements...anything else?

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                    • #11
                      Monotheism tech allows cathedrals to make 3 people content.
                      Theology increases this by one.
                      Communism reduces this by one.

                      Mysticism tech allows temples to make one people content.
                      Polytheism increases this by one.

                      Colloseums make 3 people content regardless, and electronics increases this by one.


                      Otherwise:

                      Make sure representaive governments (Dem, Rep) have enough trade to produce luxuries (build some roads, specials, and trade routes)

                      Communism, Monarchy and Despotism will rely more on martial law, but the first will get more content citizens than the second and both will get more content citizens than the third.

                      A large monarchic civ will need some luxuries if it doesn't have lots of happyness infrastructure.


                      Also, make sure to check the two applicable fields in rules.txt, under cosmic principles:

                      City size for first unhappyness at chieftain level is pretty self-explanatory, and Riot Factor is the amount of cities you can have before you get extra unhappyness due to civ size. The corruption level of your government will affect this (this is why you get less unhappyness under monarchy than under despotism given the same empire). If your civs are very large (city-wise) you might want to up this.
                      Indifference is Bliss

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                      • #12
                        i did a playtest, and the thing to lock out civs talking to one another did not work.

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                        • #13
                          I have had problems getting the ai's to not talk. It finally worked when I paired each tribe manually; took a lot of 'events space', and I am positive that the 'anyone' shortcuts are supposed to work, but this was the only way i could get negotiations banned.

                          @IF
                          NEGOTIATION
                          talker=Arts
                          talkertype=HumanOrComputer
                          listener=Ofs
                          listenertype=HumanOrComputer
                          @THEN
                          @ENDIF

                          @IF
                          NEGOTIATION
                          talker=Arts
                          talkertype=HumanOrComputer
                          listener=Wars
                          listenertype=HumanOrComputer
                          @THEN
                          @ENDIF

                          @IF
                          NEGOTIATION
                          talker=Arts
                          talkertype=HumanOrComputer
                          listener=Birus
                          listenertype=HumanOrComputer
                          @THEN
                          @ENDIF

                          and so on. For 7 civs, this is, um, lots of events. Anyw
                          ay, good luck!

                          Ants. An MGE scenario
                          http://apolyton.net/upload/view.php?file=57835_ant.zip

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