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  • Under Seige Redux

    Under Seige Redux
    ------------------

    Come one and come all, I have started this thread to help collect information for the revamping of the classic game "Under Seige" by Insurgent. This game was without a doubt ahead of its time with the event files and such. It has since however become somewhat dated graphically speaking and is in need of an update. Sicne I've seen a great deal of interest in this project this will become my top priority for now ahead of "Verne" and "The Emerald Wars".

    What I intend to do with the help of any interested volunteers is not only update every graphic file (units, icons, terrain, people, cities) but also implement the playtesters suggestions intended for an updated version of the game. My speciality is graphics and that is what I will focus on first, begining with the units file.

    If there are any suggestions out there for units that might fit this project please don't hesitate to post on this thread, the more units we have to choose from the better the odds that this game will come out looking fantastic. Also, if Insurgent is somewhere out there reading this I would love to get your insight on this project.
    Last edited by Sarsstock; June 14, 2005, 11:56.

  • #2
    Here's where you can download the classic version of the scenario over at CFC.

    Name Description Operation Herbstnebel v2.0 --Field Marshall von Rundstedt, December 15 address Screenshots: #1 #2 REQUIREMENT: Civ2 Gold Author: Kevin "DarthVeda" Chulski; File Size: 4.37 MB Dainichi Sekai Taisen v1.3 The Norwegian Campaign v2.0 DLL Files Norway's natural resources of minerals (particularly iron ore) and hydroelectric power made it a desirable conquest for Germany. Furthermore,


    Now the first aspect of this game I want to try to tackle is the unit.gif, posted below. As I said I would love to see any unit sets that users might think usefull for this project.
    Attached Files

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    • #3
      This is the style of units that I hope to use for this Redux, Fairline's, Curt's and Typhoon's latest generation such as the ones found in Dictator ToT and such. What I'm hoping for more than anything else is a sense of uniform consistency in the graphics, where all the units match one another in terms of style and such.

      Here is an example of the kind of upgrade I've made so far. I've tried to keep the physical units being upgraded as consistant as possible.
      Attached Files

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      • #4
        I recall that before the crash of '05 Curt had posted a unitset of amazing looking new generation fairline style armored units over on Steph's "Oktyabr" thread that might just fit this project perfectly. Did anyone download those units before the crash?

        I also remember Steph posted some amazing looking modern naval warships on that same thread.

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        • #5
          dp
          Last edited by Leonidas; June 14, 2005, 12:40.

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          • #6
            dp
            Last edited by Leonidas; June 14, 2005, 12:41.

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            • #7
              The Air Superiority flag is no error - It is a fix to thwart the CIV2 unit
              building bug that sometimes prevents the AI from building their units.

              I use it and the armour works as normal...

              More details on the unit bug here:



              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • #8
                Hmm, this is a great idea.
                I guess most of the units already are done, somebody just need to dig 'em up.
                "Peace cannot be kept by force.
                It can only be achieved by understanding"

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                • #9
                  You nailed it on the head Martin! Its just a matter of cutting and pasting the proper units, icons, cities and other graphics.

                  Anyways here is a proposal of mine for the Israeli/Palestinian cities. These are only a rough draft for now, if anybody has any input on how they might be made to look more apropriate please let me know.
                  Attached Files

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                  • #10
                    In addition to the cities, these are the working flags that will represent the respective civs. Its a style of flags Tom used in his Redux of Brown Man's Burden.
                    Attached Files

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                    • #11
                      btr-50 and some new t-64's
                      Attached Files
                      I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                      Rules are like Egg's. They're fun when thrown out the window!
                      Difference is irrelevant when dosage is higher than recommended!

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                      • #12
                        This is looking interesting!

                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • #13
                          I can't say I enjoyed these scenarios - there was a great deal of potential but they were just ridiculously unbalanced - I think in the 1967 war scenario I had conquered all of Egypt and Jordan by turn 2.

                          I don't think these scenarios can be improved sufficiently - they need a complete redesign right from scratch. I felt that there were too many cities in the scenario for one - the map was cluttered. Considering the short time span the player should not have been able to build units in their cities, or anything but the most basic of improvements e.g. sandbags for city walls, field hospital for barracks. Units were completely imbalanced, moreso in favour of Israel.

                          Oh well, just my tuppence. Good luck with the project. If you're looking for any help, I designed a version of the 1947 war scenario which combined elements of Insurgent's work and the Exodus scenario for my own amusement. I'll be honest - it's nothing short of plagiarism; nothing in it is really my own work which is the reason I never released it to the community. If you want to take a look at it though in case it might give you some inspiration. I never finished it off fully though (90% done).
                          STDs are like pokemon... you gotta catch them ALL!!!

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                          • #14
                            Well Our_Man, there were always complaints as I recall that this game was a tad unbalanced in certain aspects. I would have to say that since we're in the process of updating it now that NOW would be the time to correct any inbalance. If you have any suggestions please feel free to put them forward and well see how they can be implemented.

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                            • #15
                              Always suspected that this may come in handy someday.
                              Attached Files

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