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DICTATOR ToT - DEVELOPMENT THREAD!

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  • #16
    Originally posted by Boco
    Short of placing an assymmetric symbol in the unit key, I don't know of a way to avoid backwards ones getting displayed.

    Btw, isn't that twin engined bomber (JU-88?) a bit much for Bambi in the woods? Her odds are already pretty poor already with that German rifleman shooting pointblank.
    I will be keeping the current unit badges, as they cease to be a problem
    after some play, as you are endlessly shuttling them left and right in ToT.

    The twin engined beasts are the He-111 and Ar-234, the first jet bomber in the world.

    Bambi did put up a famously brave defence of the enchanted forest, but sadly
    he was no match for the armoured might of the Leibstandarte Panzer Division...

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    • #17
      Reversed symbols and flags never pose a problem for me. We don't always approach a flagpole from the correct angle.

      Your LAH never came across this Bambi!

      El Aurens v2 Beta!

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      • #18
        Aha!

        It is none other than Fritz 'Bambi' Bloodstein!

        A feared SS-Panzergrenadier who fell in the infamous 'Thumper' campaign of 1944!

        He gave his life 'deerly'...

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        • #19
          Originally posted by Eivind IV
          If you want more manpower, I'd love to help you out in the playtesting
          I'd be honoured, I will keep you in mind, sir!

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          • #20
            Curt has discovered what carmakers and other advertisers have known for decades: Sex sells!

            It's tawdry, cheap and gratuitous! When will it be available?
            Tecumseh's Village, Home of Fine Civilization Scenarios

            www.tecumseh.150m.com

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            • #21
              I hope you mean the scenario!



              I think it may take a few weeks to get the whole thing ready...
              Now that uni is over, it will be a buzz getting back into CIV2 mode!
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              • #22
                Afew weeks Curt? I'd be willing to wait afew months for a game like this!! The new infantry units just look fantastic, and words alone can't describe how fitting that title graphic is. You know if my humble services are ever required that you should feel free to give me a shout.

                Also, just out of curiosity how long has it been since you released Dictator V1.0?

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                • #23
                  Thanks, man!

                  Well, I guess Jim might want to help with the icons, but
                  if you wish to tackle a bunch of icons or the two civ-flags
                  I need (seeing as you are the master of these!) I would
                  be more than delighted.

                  PS
                  Out of sheer nostalgia, I had a look through my archives
                  and I found the very first Dictator-type scenario, which
                  was called 'Dictator - Global Power' dated March 2001...



                  Compared to what I am working on now, this version is
                  very weird, it even has spaceships - Why, I cannot recall!

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                  • #24
                    Curt ... I started with the things you requested - and then I run across these darned flaws (you know about them by now).

                    So I made up some civ flags instead - I don´t know if they come in handy.

                    Btw, would you please be so kind to post the civ flags you´ve already done so I can do those other flags in a similar style ...
                    Attached Files

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                    • #25
                      Nice! *adds to the HD graphic archive*

                      What I need is a flag for the barbs (purple), neutrals (yellow) and the commonwealth (dark orange)...

                      If you could incorporate these civ colours into the flag somehow that would be cool.

                      If not, fire away. Between you an Saarstock, I have no doubt the flags will rule!

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                      • #26
                        Curt, old chap, here cometh thine flags ... I am not really content with the Commonwealth flag - though I thought it´s been worth a try.

                        Tell me what you think!

                        Btw, I also took the liberty to "update" your flags a little ...
                        Attached Files

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                        • #27
                          Nice title graphic indeed.

                          The units look very nice! I must say that I'm really looking forward to this one, I guess it will be the ultimate Dictator scenario. And your modern day scenario seems very interesting too.
                          "Peace cannot be kept by force.
                          It can only be achieved by understanding"

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                          • #28
                            Yes I'm sure we would all love to know more about this modern day apocolyptic scenario. In any case, I'm curious if there is a reason China is not included as its own civ in this and other versions of Dictator? Due you feel that China had too small a role to play on the international scene as well as too few special units and technologies to offer?

                            Just curious....

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                            • #29
                              @Jim:
                              These are not too bad, and the commonwealth one is a good idea...!
                              I might use your idea for the neutrals, only with the red colour bands as vertical.

                              I would be blown away if you have a go at the improvement icons!

                              @Arthedain:
                              The new modern effort will be mental, but so will my first ever Sci-Fi scenario!

                              @Sarsstock:
                              More less you are on the ball!
                              I felt the need to represent the brave efforts of the Australians,
                              Canadians and many other allies of the Commonwealth forces.
                              And I wanted to avoid a massive Brit civ, but also represent a civ
                              that could help fight the Axis, but not be in the soup from the start...

                              Like the British, but not as under pressure.

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                              • #30
                                Latest news from the front!

                                I have been playtesting the game, and have been making various changes
                                to the economic model to fine tune tech flow and disorder on the Allied civs.

                                The Allies have the commie goverment (renamed to democracy)
                                to prevent chronic unhappiness that will come from massive army use.

                                The Soviets are now a republic, to represent the USSR's
                                stucture and the expansive nature of Stalin's fiefdom.

                                I can say the game plays well, and the civs behave well.

                                The USA is back in the fight, the new map has made the
                                AI far more hostile, and that is perfect! The Japanese
                                and 3rd Reich are a deadly double act who are very
                                hard to knock out...It should be a challenge!

                                In my last game, by June 1945, the world was a raging, warring mess!

                                The Sovs and Germans were slogging it out in the ruins of Western Russia,
                                and the Pacific is on fire with Japanese and Allied ship and plane wrecks!



                                It should be interesting to see what happens now with
                                the new civ economic models. And the new sound FX.

                                I am now going to play a few more test games, then this
                                week I will see about a test version for you chaps to play!

                                Last edited by curtsibling; May 15, 2005, 13:51.
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