That's why these types of forumlae are mental masturbations.
There will always be turns where an adjustment will have to be made to maximize the city. I.E. in any perfect formula let's say it's kicking out 7 shields. after 7 turns you have 49 shields. that's seventh turn you could have adjusted to 8 to finish that caravan and not wasted the 6 shields the next turn. Despite the less then optimal use of food or trade.
That turn your going to be one beaker short of making monarchy in an odeo year.
That turn you need to finish the wonder before someone else does.
The turn you crank down all science and trade to delay getting a tech that you plan to steal from a neighbor when he develops it so you can leap frog.
The turn you crank your money so you can bribe that barb before it destroys a key city.
The turns you maximize food to the city will be size two prior to an attack.
The turns you minimize food to keep the city from growing and going into revolt.
The turn were you maximize trade for celebrating or delivering caravans.
There are hundreds of situations where your not going to be using that perfect combination. It depends on whats going on in the game around you. So you can all waste your time argueing over theoritical things (especially the vague nature of this one). I'll spend my time playing MP games by the seat of my pants. And I bet my results will be better than yours.
It's always about what is most important to you for that turn. And you don't need a complicated formula to figure out.
There will always be turns where an adjustment will have to be made to maximize the city. I.E. in any perfect formula let's say it's kicking out 7 shields. after 7 turns you have 49 shields. that's seventh turn you could have adjusted to 8 to finish that caravan and not wasted the 6 shields the next turn. Despite the less then optimal use of food or trade.
That turn your going to be one beaker short of making monarchy in an odeo year.
That turn you need to finish the wonder before someone else does.
The turn you crank down all science and trade to delay getting a tech that you plan to steal from a neighbor when he develops it so you can leap frog.
The turn you crank your money so you can bribe that barb before it destroys a key city.
The turns you maximize food to the city will be size two prior to an attack.
The turns you minimize food to keep the city from growing and going into revolt.
The turn were you maximize trade for celebrating or delivering caravans.
There are hundreds of situations where your not going to be using that perfect combination. It depends on whats going on in the game around you. So you can all waste your time argueing over theoritical things (especially the vague nature of this one). I'll spend my time playing MP games by the seat of my pants. And I bet my results will be better than yours.
It's always about what is most important to you for that turn. And you don't need a complicated formula to figure out.
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