Although I want to participate in the Theory Contest, my lack of time prevents me from following that thread as often as I wish. So I have opened this thread to discuss my theory point by point til we reach an agreement or even other theory.
Firstly, I want to discuss the theoretical bases of the theory before passing to practical examples.
Let's start:
First Statement: an approach based on economic theory.
In real world, producers combine productive factors to transform resources into final production.
So we have:
Productive Factors: There are three kind of productive factors.
N Nature: where raw materials are (ground, forests, hills, ...)
L Labour force: workers or number of worked hours per year depending on some authors.
K Capital: machines, buildings, ... anything which improves production.
Resources
Raw materials, or other products used in the middle of the productive process.
Final Output
Final Production, products which don't need no further transformation to be used.
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Once we have the basic concepts, let's see where we can find them in Civ.
Cities are the only productive units in the game, they use the following productive factors to transform resources in final production:
Productive Factors:
N: Terrain Tiles
L: Citizens
K: City and tile improvements.
Resources
Cities get resources (food/shields/trade arrows) from terrain tiles which are worked by citizens. These production can be improved by capital investments on city or tile improvements.
The quantity of food / shields / trade arrows depends on the number of tiles worked by citizens and the presence of city or tile improvements.
Final Output
Food is used to get more citizens.
Shields are accumulated to build city improvements, units or wonders.
Trade arrows are used to get science, luxuries or gold for our treasure.
That is to say, terrain Tiles, Citizens and Capital investments are used to get food / shields and trade arrows which are used to get more citizens, more terrain tiles (by building new cities -settlers- or conquering -military units-), and more capital investments (buildings, terrain improvments), and the cycle goes on.
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¿Do you agree?. Let's discuss it before the second statement.
Firstly, I want to discuss the theoretical bases of the theory before passing to practical examples.
Let's start:
First Statement: an approach based on economic theory.
In real world, producers combine productive factors to transform resources into final production.
So we have:
Productive Factors: There are three kind of productive factors.
N Nature: where raw materials are (ground, forests, hills, ...)
L Labour force: workers or number of worked hours per year depending on some authors.
K Capital: machines, buildings, ... anything which improves production.
Resources
Raw materials, or other products used in the middle of the productive process.
Final Output
Final Production, products which don't need no further transformation to be used.
-------------------------------------------------------------------------
Once we have the basic concepts, let's see where we can find them in Civ.
Cities are the only productive units in the game, they use the following productive factors to transform resources in final production:
Productive Factors:
N: Terrain Tiles
L: Citizens
K: City and tile improvements.
Resources
Cities get resources (food/shields/trade arrows) from terrain tiles which are worked by citizens. These production can be improved by capital investments on city or tile improvements.
The quantity of food / shields / trade arrows depends on the number of tiles worked by citizens and the presence of city or tile improvements.
Final Output
Food is used to get more citizens.
Shields are accumulated to build city improvements, units or wonders.
Trade arrows are used to get science, luxuries or gold for our treasure.
That is to say, terrain Tiles, Citizens and Capital investments are used to get food / shields and trade arrows which are used to get more citizens, more terrain tiles (by building new cities -settlers- or conquering -military units-), and more capital investments (buildings, terrain improvments), and the cycle goes on.
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¿Do you agree?. Let's discuss it before the second statement.
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