What AI behaviours would it be desirable to be able to script?
(Please do not go overboard on this one. The AI will not be scripted, that would be way too slow, but some goals and behaviour may opened up for modification by events.)
Right now I'm thinking:
- being able to set the 'AI personality'
- allow/freeze diplomacy for each AI player
- add desire to achieve a certain tech
- add desire to attack a certain city (for all units)
- add desire to build a certain building (for all cities)
(Please do not go overboard on this one. The AI will not be scripted, that would be way too slow, but some goals and behaviour may opened up for modification by events.)
Right now I'm thinking:
- being able to set the 'AI personality'
- allow/freeze diplomacy for each AI player
- add desire to achieve a certain tech
- add desire to attack a certain city (for all units)
- add desire to build a certain building (for all cities)
Comment