Alright, I'm most of the way through my first thorough play test. I've added 3 wonders that were accidentally set to no-no and given them via carpenter-genome, weaver-genome, and leaf-genome to those three species respectively, to counter-balance the advantage the other species have when their special ants appear with the discovery of exotic ants.
couple probs though! Harvesters went out early, and were replaced by the Persians. I like that they came back, but not that they are named the Persians. I have had strange things happen in the past when I tried to change the names of the back-up civs in the games.text. Question; if I can't fix the other civs names, can I set the scenario to not re-start eliminated civs after the scenario is under construction? civ tweak, etc?
Also, tried to add some spacing in the civ pedia text between paragraphs with the ^ mark, but nothing happened. strange I think.
Other small things, some missed sounds, names and labels in games.txt, labels.txt, etc being fixed as I find them.
Smilies cities in the non-units thread are making my head spin with improbable possibles. Will definitley take another look at terrain and cities (maybe a 2-square fantasy nest?) before final version.
Anyway, I back to work...
couple probs though! Harvesters went out early, and were replaced by the Persians. I like that they came back, but not that they are named the Persians. I have had strange things happen in the past when I tried to change the names of the back-up civs in the games.text. Question; if I can't fix the other civs names, can I set the scenario to not re-start eliminated civs after the scenario is under construction? civ tweak, etc?
Also, tried to add some spacing in the civ pedia text between paragraphs with the ^ mark, but nothing happened. strange I think.
Other small things, some missed sounds, names and labels in games.txt, labels.txt, etc being fixed as I find them.
Smilies cities in the non-units thread are making my head spin with improbable possibles. Will definitley take another look at terrain and cities (maybe a 2-square fantasy nest?) before final version.
Anyway, I back to work...
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