The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by varwnos
I used Bryce 5 (recently became free) to make the model + animate it, and then created a gif using UnFreeze (also free)
It consists of 8 pics, which can be taken apart using a number of methods (for example the primitive ctrl+prtnscn) so as to freeze it into a regular civ2 unit
An idea: if the entire units.gif were made as an animated GIF, would it be displayed that way in-game? That could be pretty neat!
Beautifull units Curt, I especially love the colouring used in the Khaarov Champion. Are these 100% your creation or modifications of Gareth's work? If they're yours for the most part I'd love to know afew of your tricks for colouring highlights and shading on units.
Last edited by Sarsstock; September 12, 2006, 08:55.
Many of the elements are fairline's and really go a long way to make these units look great.
I like to use PSP 5 for CIV2 units...
Things like the skirts on these knights are easy to achieve, with a bit of practice.
I tend to draw the shape of the skirt, with consideration for the pose the guy will be in...I use a flat colour and magic wand it, creating a mask area...
Then I use the spray can (size 3, 100% flow) and draw the highlight areas, clicking and holding shift to spray point-to-point...When I get a nice sheen effect, I use the spraycan along the edges of the skirt to get a shadow...I build up and spray away till I get a nice look, I recommend using layers (with the mask still on) to change colour or add deeper shadows or shades with 'overlay' or 'multiply'...It is a case of trial and error, and don't be afraid to cut and paste!
My biggest tip would be to use masks all the time, they are your friend...
And also study how shines and light catches objects in real-life...This really helps with units!
Well I'm certainly no stranger to masks and layers, the cornerstones of modern graphic production (ie Dalek Tyrany Title), but for some reason I've had trouble translating the same techniques to small scale isometric Civ II units.
One of the biggest issues I've run into is the flow of light versus shadow and how it hits an isometric unit and how to keep it consistant. A good example of this being done right is the helmet of the Khaarov Champion unit you posted earlier, do you have any tips and or secrets in regards to that?
My apologies, if I sounded a bit patronising there, Sarsstock!
Your art skills are awesome, and I didn't mean to sound like
I was making light of your understanding of draftsmanship..!
I was speaking in terms of the CIV2 unit pixel artwork, which
we all know can be a different ball game...The trickiest thing
is to make a unit look solid and with nice grading of colours.
One trick is to make sure the lighter areas are all consistent with each other and
face the one direction...Also, make the lighter pixels reach a 'pinnacle' of lightness,
from a deeper shade - One good example is to look at the shoulders and belts of the units
I made, also if you look at the skirt of the Ancient Doomknight character, I merely made a
black skirt shape, masked it, and gradually highlighted it with the spray can, until I had
reached a point where the shine of the leathery material effect was reached. Same principle
for the Champion, only I used shades of deep wine red for the skirt. The armour was cut and
pasted from fairline, and followed the contours of his details to add some extra shadows,
and I then used a colour layer to add the gold trim on the armour.
The important thing is to grade the shades of pixels to create sharp corners with extremes
of light or shadow - You are using the same principles of art as we use on the big scale,
big at a size that makes us use colour economy and be creative with the pixels....
I would say to practice with cutting and pasting a character from existing ones, and then
try to integrate the different elements and then add your own bits and colours too...
I use another method, which gives similar results: I draw a solid colour, as you do, and then reduce brush opacity to 25-30% in the tool options pop-up to add and progressively build up high- and lo-lights.
Enlightening!
Mge units look so obsolete next to these
Anyway, here go the warrior priests of Sigmar & Ulric, the flaggellants & the Teutogen guard.
All modded from Fairline originals.
More Warhammers!
Attached Files
"Whoever thinks freely, thinks well"
-Rigas Velestinlis (Ferraios)
"...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
"I have a cunning plan..." (Baldric)
Very sound advice indeed, from both of you kind gents. I'll try it out over the next few days on afew side projects I've been tinkering with on and off and hopefully the results will improve a tad.
And please Curt, no need to apologize, you weren't condesending at all my friend . The only times I get irked by someone being condesending are when the condesender isn't even trying to hide the fact that he or she is intentionally being condesending.... I can't stand those people.
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