Can we assign meaningful values to different Civ2 resources such as shields, beakers and food? For example, many players feel 1 shield = 2 gold. This has been debated in the "Hurry Production" thread and several others. Various opinions have been offered, but some are vague and there is not much agreement.
I propose a contest. I will create a 4000BC save on a very simple map (grass + a few forests, no huts, no specials, no barbs, no AI). You each get a small city, a settler, monarchy and 100 gold. You have to
A) State your values or your theory of the position as simply as possible, and
B) Act on it.
You have a week to do part A). You can use the saved game below for practice. I will provide a similar save for the real contest. It is a 2.42 save, only 1 civ, with monarchy. I chose Deity this time, but may choose King next time for an even simpler game. For the same reason, there will be no tech advances. You must leave your science bar at zero, and you cannot use any civ2 tricks (but rush buying is OK).
Then I will play "Banker" and sell shields and/or food to the highest bidder before play begins. I will use Cheat Mode to revise the save for each player (assuming there are not too many !). You have to bid consistently with the values you stated in part A.
Then everyone plays to 1000BC. Again, your play must be consistent with your statement. I feel this should be done rather quickly, without massive micro-management, since the contest is about your values more than your playing skill. The winner is the player with the highest Mfg (shields per turn) in 1000BC. Or, we can use some other goal that the players agree on.
I'm interested to see if anyone can find the "right" values, and an optimal strategy, for this simplified version of Civ2.
I propose a contest. I will create a 4000BC save on a very simple map (grass + a few forests, no huts, no specials, no barbs, no AI). You each get a small city, a settler, monarchy and 100 gold. You have to
A) State your values or your theory of the position as simply as possible, and
B) Act on it.
You have a week to do part A). You can use the saved game below for practice. I will provide a similar save for the real contest. It is a 2.42 save, only 1 civ, with monarchy. I chose Deity this time, but may choose King next time for an even simpler game. For the same reason, there will be no tech advances. You must leave your science bar at zero, and you cannot use any civ2 tricks (but rush buying is OK).
Then I will play "Banker" and sell shields and/or food to the highest bidder before play begins. I will use Cheat Mode to revise the save for each player (assuming there are not too many !). You have to bid consistently with the values you stated in part A.
Then everyone plays to 1000BC. Again, your play must be consistent with your statement. I feel this should be done rather quickly, without massive micro-management, since the contest is about your values more than your playing skill. The winner is the player with the highest Mfg (shields per turn) in 1000BC. Or, we can use some other goal that the players agree on.
I'm interested to see if anyone can find the "right" values, and an optimal strategy, for this simplified version of Civ2.
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