The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The unit design feature is nice... However, since it costs tech research to develop stuff, it means a much narrower selection in practice.
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Originally posted by Smiley
The unit design feature is nice... However, since it costs tech research to develop stuff, it means a much narrower selection in practice.
It also means more choices and decision-making
Do you develop lots of basic units?
Or...
Do you develop fewer, but tougher units?
Develop a stronger/tougher battleship - and you may not need as many ships (hence it costs less in terms of city support for those units)...
Kind of reminds me of those uber overstrength 15-strength tank units in Panzer General 2...
Uh, the C-Evo site has an active forum. I tried to persuade Steffen to relocate to Apolyton a few versions back to no avail. If you are going to badger about new features, that would be the best place to do it.
Posted by Leonidas
At the opening game screen you will see a tab labelled "book chapters". This contains all the saved turns of your game plus an auto save.
Just select the saved turn or auto save to continue with the game up to that point.
We may be talking at cross purposes. I'm afraid I wasn't being specific enough when I said
Posted by AGRICOLA
The dumb way that games are saved in C-evo completely turned me off the game. To me it seemed unnecessarily opaque compared to the various CIV games.
The last time I played C-evo, 3-4 years ago, saves at the end of turns as well as all the intermediate saves that I made were entered in the "book". At 200-250k apiece, it was amazing how the intermediate saves ate up disk space when I was creating them at a rate of 10 to 20 per turn. The limited capacity of the hard drive on my old computer couldn't take much of that. IIRC, I got fed up with having to open the "book" folder, figure out which were the intermediate saves and then delete them.
Also, I cannot recall if C-evo allows one to rename game files to suit one's own preferences before saving them. I rename all of mine, usually by adding a number prefix (-001, -002 . . . . . -00n) to keep the saves sequential even if the names generated by a scen do not form an alphabetic or numerical sequence.
Obviously, I favor the highly flexible and transparent approach to saving games that is available in CIV.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
Originally posted by St Leo
Uh, the C-Evo site has an active forum. I tried to persuade Steffen to relocate to Apolyton a few versions back to no avail. If you are going to badger about new features, that would be the best place to do it.
Perhaps if Stef had a look at the graphics now possible from
Fairline and others, he might be enticed...A visit to his forum may be in order...
Perhaps if Stef had a look at the graphics now possible from
Fairline and others, he might be enticed...A visit to his forum may be in order...
send him a sample perhaps?
I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
Rules are like Egg's. They're fun when thrown out the window!
Difference is irrelevant when dosage is higher than recommended!
We may be talking at cross purposes. I'm afraid I wasn't being specific enough when I said
The last time I played C-evo, 3-4 years ago, saves at the end of turns as well as all the intermediate saves that I made were entered in the "book". At 200-250k apiece, it was amazing how the intermediate saves ate up disk space when I was creating them at a rate of 10 to 20 per turn. The limited capacity of the hard drive on my old computer couldn't take much of that. IIRC, I got fed up with having to open the "book" folder, figure out which were the intermediate saves and then delete them.
Also, I cannot recall if C-evo allows one to rename game files to suit one's own preferences before saving them. I rename all of mine, usually by adding a number prefix (-001, -002 . . . . . -00n) to keep the saves sequential even if the names generated by a scen do not form an alphabetic or numerical sequence.
Obviously, I favor the highly flexible and transparent approach to saving games that is available in CIV.
I agree it can be a pain.
Just one of the many things that could hopefully be improved upon
Originally posted by St Leo
Uh, the C-Evo site has an active forum. I tried to persuade Steffen to relocate to Apolyton a few versions back to no avail. If you are going to badger about new features, that would be the best place to do it.
I wouldn't say we are going to "badger" civ-evo's creator; merely engage him in some constructive dialogue...
I wouldn't even suggest getting him to "re-locate" to Apolyton (although that would be nice). My suggestion would be to "invite" him here for a friendly discussion; show him around; and open up the discussion on what could be done with civ-evo...
It would be a win/win situation for everyone concerned...
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