The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Thanks sezoN ! I think your scoring system will make this a lot of fun. But I don't expect my score will be too good, since I don't know how to drive a spaceship, and haven't played with modern units very often either!
I've down loaded the save posted by LF, but having read the rules, I now suspect that is not sufficient. Is there a dedicated rules.txt file that we need to use?
The rules say "changing the rules.txt file is strictly forbidden" so if there is no dedicated rules.txt, I assume we have to use the version that shipped with the game. (The version I usually play with changes the name of the English leader and the names and order of the English cities.)
I also have a small change in my units.gif - I assume this is OK since it doesn't affect game play. Or is there a dedicated units.gif?
I downloaded the .rar extractor, so I can answer my own question (at least partly)
There is a dedicated rules.txt and a units.bmp (I thought units was a gif file, but I'm not using my Civ computer at the moment, so maybe my memory is at fault). There is also a .net file. I assume this is the equivalent of the .sav file and will load into MPE in the same way.
I haven't looked at the rules.txt file for any differemces. sezoN said that it is OK to do this, so perhaps anyone who has looked at it will tell us the differences - or perhaps it is simply the original version in order to ensure that we all use it.
You will need 3 files: start.net, units.bmp, and rules.txt. The units and rules files are slightly different from standard... you move 2x on roads, etc. These files are all part of sezoN's rar file and the zip file above [I hope]. There is a readme file, but that info is also online at sezoN's site, civ.org.pl.
I think sezoN said we should not use LaFayette's .sav file. To use the .net file, you must have MGE and follow his directions [ IIRC you 1) start an MP game, 2) select the Internet option, 3) Load a saved MP game (namely start.net) and then select the Germans.]
Now, could you explain the part about the spaceship?
OK, I have unzipped the file, and got the various folders mentioned. Unfortunately, the start.net file does not show up as a game option in MP (or SP for that matter). I think this is a Mac problem. Peaster, do you have any suggestions? Perhaps an unzipped version of thestart.net might work for me.
Grigor - When you open the .rar, it will create a few folders for you (I assume the same happens on a MAC).
Make sure you know where the 3 main files are. IIRC they are in a "February '05" folder.
Actually, I also had trouble finding start.net for a while, but then suddenly there it was. Maybe restarting civ2 helped (not sure).
If you are using my .zip file, it may be my mistake. I haven't done a lot of zipping/posting. But in that case, be sure the 3 files are in the same folder (not the same one as your other civ2 files).
Gregor, I havn't any experience with MAC version but I think that rjmatsleepers have right. Try in that way.
Originally posted by Peaster
Thanks sezoN ! I think your scoring system will make this a lot of fun. But I don't expect my score will be too good, since I don't know how to drive a spaceship, and haven't played with modern units very often either
Have great fun while playing it's most important thing! Score is addition also nice but only addition to fun. If you havn't played much in modern age, so now you have great opportunity to do it and compare your score with polish civ friends.
Originally posted by Peaster
You will need 3 files: start.net, units.bmp, and rules.txt. The units and rules files are slightly different from standard... you move 2x on roads, etc. These files are all part of sezoN's rar file and the zip file above [I hope]. There is a readme file, but that info is also online at sezoN's site, civ.org.pl.
My advise is to download that files from original destination only then you'll have sure that files are OK.
Originally posted by Peaster
I think sezoN said we should not use LaFayette's .sav file. To use the .net file, you must have MGE and follow his directions [ IIRC you 1) start an MP game, 2) select the Internet option, 3) Load a saved MP game (namely start.net) and then select the Germans.]
Correct!
Originally posted by Peaster
Now, could you explain the part about the spaceship?
You should launch your spaceship fastest you can. It's all. Spaceship don't have to reached alpha centauri, only launch time is mark.
This game is fun!
I very much enjoy the concept of multi-objectives (heartbreaking choices: which one do I take first? ).
... and waging war in modern times with stronger units added is a real change from early conquest.
LF, this seems right up your alley! It would be very enjoyable to look at your play in a spoiler thread.
As a MAC user, I am effectively shut out of this interesting scenario. However, I was able to open your save, so I have looked at the starting position.
With so many options, how does one begin to formulate a reasonable (and, of course, elegant) strategy?
Perhaps we should consider some type of modern units challenge game here at Apolyton, perhaps with objectives, but certainly in a more generally loadable format.
I really tried for about 50 turns, but my inexperience with modern units, governments, etc have put the Germans in a hopeless position. I probably won't post a result, but will replay the game and read the discussions to learn for next time.
Sorry, I seem to have a problem when trying to register:
I am told either that I have already registered or that my password is invalid.
Thank you for kind help.
Comment