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NEW BLITZKRIEG RELEASE: Blitzkrieg 1936 v.3

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  • #16
    Just thought I'd comment,

    The concept of "lightning War" ("Blitzkreig") was first developed by two British Tank Officers, the Nazi's first used it, and thus coined the word we all now know.as per usual the Army ignored the concept,.

    The Airforce did the same with (Sir) Frank Whittles' jet engine from 1932 untill 1942, and the first RAF jet plane that flew in 1944 could have flown in 1938, a trite earlier than the Me 262, at least she had no casualties though trial and error.

    Toby

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    • #17
      Has anyone else played this? Is there a multi-player game going on anywhere?
      Tecumseh's Village, Home of Fine Civilization Scenarios

      www.tecumseh.150m.com

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      • #18
        I'm still playing Japan/Deity with the game now in Jan '41. IMHO, the SP version is mildly challenging. Japan has ~100 cities and is currently active in the eastern Med, South America and East Indies.

        There are some problems like only Japan and Germany can build battleships. Can't figure out why.

        To make any kind of Blitzkrieg possible, I had to enable engineers to build RR's. Otherwise, I found that the scen moves at a WWI pace . . . . an absolute bore, considering the size of the map.
        Excerpts from the Manual of the Civilization Fanatic :

        Money can buy happiness, just raise the luxury rate to 50%.
        Money is not the root of all evil, it is the root of great empires.

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        • #19
          It's very pretty, I love the terrain, city and unit art. But the events are poor, mostly text announcements when particular cities are captured. I just can't see the AI handling the historical campaigns without strong events.

          IMHO a WWII game on a world map can only work as a multi-player game. So I wonder if there are any PBEM's going on?
          Tecumseh's Village, Home of Fine Civilization Scenarios

          www.tecumseh.150m.com

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          • #20
            Concerning the BBs, John, I couldn't waste another NOT tech to include everyone but the Axis/Japanese. So it's not a bug, it's merely the generic battleship buildable for everyone. While playing the Axis, just consider these non-pocket battleships.

            This scenario is optimized for Multiplayer games, that's why the events are mostly text. I like my scenarios to be educational as well as open season. The AI are supposed to be a neutral factor in the game.

            There are two PBEMs games going on over at CDG.

            1. Blitzkrieg 1936 v.3 Diplomacy Game
            2. Blitzkrieg 1936 v.3 FAST PBEM

            Just a little btw, here's an update rules patch:
            * Rearranged some stuff in the tech tree
            * Weakened the axis/jap BBs
            * Changed some names for various things, edited some roles.
            Last edited by Eivind IV; February 22, 2005, 09:18.
            Find my civ2 scenarios here

            Ave Europa, nostra vera Patria!

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            • #21
              OK, I think I know what happens.

              Battleships become obsolete with the discovery of the Improved Ship Design tech which permits building Improved Battleships. Japan and Germany are the only ones that have this tech at the beginning of the scen in Oct 1936.

              In my SP game, by June '37, Japan had traded Improved Ship Design to the US, Britain and the USSR. This killed the possibility of them building any type of battleship because Improved Battleships are restricted to Japan and the Axis.

              I did the foul deed quite unwittingly (instinct? ) but it might put to some very devious use in MP.
              Excerpts from the Manual of the Civilization Fanatic :

              Money can buy happiness, just raise the luxury rate to 50%.
              Money is not the root of all evil, it is the root of great empires.

              Comment


              • #22
                Originally posted by AGRICOLA
                OK, I think I know what happens.

                Battleships become obsolete with the discovery of the Improved Ship Design tech which permits building Improved Battleships. Japan and Germany are the only ones that have this tech at the beginning of the scen in Oct 1936.
                That was indeed a bug , but it was correcte in one of the rules patches. This patch have certainly eliminated that possebility and the battleships won't get obsoleted aymore.

                (That bug was one that was missed in the v.2 to the v.3 update, because in v.2 improved battleship was buildable to everyone, and the battleship that is now a generic battleship was then named Old Battleship or Battleship.)

                Just to be certain I double checked through the update above, and reposted it here. There may very well be a human error on my behalf, so to avoid confusion, download this and the generic battleship will for sure not be obsoleted.

                This is the official rules update patch
                Last edited by Eivind IV; February 22, 2005, 10:42.
                Find my civ2 scenarios here

                Ave Europa, nostra vera Patria!

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                • #23
                  Originally posted by AGRICOLA
                  The AI protests if Engineers or other foreign units are within city ZOC's. However, if you stack a freight with Engineers or tanks, it doesn't give a damn. There are a lot of interesting possibilities in that.
                  hmmm, seem as if they are hiding their tanks and troops in transport trucks could make a great tactic to be used before a all-out invasion, just stack a freight unit with infantry and mech. infantry and fortify them on major road junctions after declaring war
                  I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                  Rules are like Egg's. They're fun when thrown out the window!
                  Difference is irrelevant when dosage is higher than recommended!

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                  • #24
                    The old familiar Trojan Horse tactic, eh?
                    Find my civ2 scenarios here

                    Ave Europa, nostra vera Patria!

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                    • #25
                      Originally posted by Kobra
                      The old familiar Trojan Horse tactic, eh?
                      like in red dawn where the soviets used commercial charter flights to land their initial paratroopers to take various strategic passes in the rocky mountains
                      I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                      Rules are like Egg's. They're fun when thrown out the window!
                      Difference is irrelevant when dosage is higher than recommended!

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                      • #26
                        Pheeww.

                        Pleased my post was ignored; The UK began WWII with 6? Carriers, but 15 BB's., two of which were promply sunk. HMS Ark Royal being one. (The Royal Navy always has a ship of this name, without exception.)

                        The UK in 1939, even though the innovator and inventors of Carriers still couldn't grasp the importance of them, it took the US in the Pacific to show how the Carrier was vastly superior to a battleship before the Royal Navy finally understood how to use the remaining ships the Axis had failed to sink.

                        Any chance of creating a game based around sea-power and technology? That would be interesting, but say, if choosing to play the Royal Navy would hinder you unlike the US and Japanese? How about a scenario where the (French) Strasbourg and sister went to the US in 1939 as the only neutral power in the world then.

                        Both were built only to counter the Bismarck and Tirpitz- Imagine if they..... I doubt the awful but needed decision Churchill made in North Africa......about the (Allied) French fleet had they set sail to the US instead of the stroppy French admiral that led to the destruction of the French fleet whilst at anchor, even though the French admiral knew what "Non" meant to the British. (the Germans getting their hands on the last but best two battleships in the globe)

                        That would be a Civ scenario of interest, as the Srasbourg and sister was better than all RN, German, US and Japanese ships. Just the ownership of these two ships by the US might have changed the course of the war Britain was left with- no 14th British Army in Burma/etc, no Island hopping by the US.

                        I ramble- to make a Naval scenario would be good. As the AI is so poor in matters naval, a scenario that uses ships would be good?

                        Toby

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                        • #27
                          The AI in CIV2 is notiorious for it's bad handling of naval warfare...

                          ...........
                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

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                          • #28
                            Hi Curtsibling,

                            Yep, and equally bad in Civ3 also, so no major improvement there.

                            I laugh when the escorting warship of an enemy transport is battered down to 1/4 health; the warship flees towards the nearest home port and simply leaves the transport sitting there, undefended until another AI warship reaches the transport to take over the role...of course the AI could have directed the transport to also flee, but the fantastic AI programmed decided this wasn't logical.

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                            • #29
                              ??

                              Kobra, Kobra??? dont tell me you are the norwegian CDG eivind?
                              Yes i was wrong about SP, seems quite people have fun playing scenarios in this modality. you have to ty PBEM with this fantastic scenario, its one of the best i ever played.

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                              • #30
                                Originally posted by Toby Rowe
                                I laugh when the escorting warship of an enemy transport is battered down to 1/4 health; the warship flees towards the nearest home port and simply leaves the transport sitting there, undefended until another AI warship reaches the transport to take over the role...of course the AI could have directed the transport to also flee, but the fantastic AI programmed decided this wasn't logical.
                                Pah, they are going to sit and drink their tea, mabe even have a biscut or two
                                I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
                                Rules are like Egg's. They're fun when thrown out the window!
                                Difference is irrelevant when dosage is higher than recommended!

                                Comment

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