I've had a problem with all my computer opponents. They won't expand beyond 23 cities apiece, making them far too easy to beat. It's been many months since I've played so I may have the precise number wrong but it was close to that. This didn't vary depending on total cities, so it's not a reflection of the hard-wired 255 city limit. Any ideas or modifications to suggest??
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23 city limit for computer opponents
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The AI's strategic limitations render any attempted fix a moot point.Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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A scenario does not help in determining if the AI player won't build more than 23 - the scenario creator probably put those cities there. Letting an AI civ get very large has not been a problem in any of my recent games... even playing OCC I've rarely seen more than 12-15 max. Would be interesting if anyone has a save of a random start, single player game where an AI built 50-100 cities.
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I can't recall ever seeing more than about 18 cities on a large map, but then again, I've never had any interest in letting the AI grow unabated.
Isn't there some sort of behavioral definition for an "expansionist" AI?Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Yes, there is Expansionist versus Perfectionist, like the English compared to the Persians. Perhaps Thespus could start a test with the Romans, French (or Vikings), Spanish, English (or Greeks), and Mongols (all relatively aggressive Expansionist civs) on a large map with large islands. Choose Green or Cyan as the human color and leave the other color unused. Play a One City Challenge but don't launch the spaceship, just watch the AI civs develop (but squash any efforts to build Manhattan Project).
Hmmm, might be fun for a week in bed with the flu...
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There is no 23 city limit that I am aware of. On gigamaps, I've seen AI nations with 40+ cities fairly often. Check some of the saves in any of the longer-running gigamap succession games - you'll see plenty of large AI empires.
I suspect that AIs with the 'expansionist' trait are only limited by the amount of terrain they can easily reach."I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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Conquests will put them over. IIRC I've seen at least 1 time where the Russians had 31 cities on either a normal or large map.
What map size & land mass are you using?I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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This is my latest game, am playing a lazy conquest thingee. the egyptians def have more than 23 cities. therefore the limits are artificial.
Save game attached as evidenceAttached Files"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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