The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Thanks a lot, Curt! I really appreciate the help! BTW, do either you or fairline object to me using the AA-gun and transport graphics from Dictator, now that it's all but released? I'm otherwise stuck with renovated Nemo's for those units.
I probably won't be done these F-ing events until Dictator's fully released, plus I'm currently in the process turning all Thai cities to Japanese, giving Japan Thai Infantry, and eliminating the separate Thai player altogether (AGRICOLA was right, as an able ally, they screw up supply lines and movement in Southeast Asia and eventually Southern China, but with their units knocked to 0 Move, they're useless, so I'll just have Japan annex them).
Currently, I have the Soviets, Japanese, Dutch, Americans (including Canadians and Australians), British/Indians, and Chinese, with the Barbarians being the Communist Chinese and Neutrals. I had thought that six players should be sufficient. Any thoughts?
Assuming that the scen is playable only as Japan, the only other civ that really matters until early to mid 1945 is the US. The Dutch are eliminated very quickly and, excepting the US, the rest are minor players for most of the scen. I cannot think of any additional civ which would make sense in either game or historical terms.
IMHO, the emphasis should be on making the Soviet, Chinese and British/Indian defences strong enough to withstand anything short of an all-out Japanese attack and the US powerful enough to first limit Japanese expansion and then to counterattack. The Chinese Communists are potentially a great wild card if you can manage to get them to disrupt whatever the Japanese are doing in China.
Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
I too agree with AGRICOLA. Problem, Curt, with making either the Communist Chinese or Australians as a civ is that the Red Chinese held no big cities in that day, and a civ of small cities would likely quickly fall, and I need US-Australian cooperation, including their units occupying the same spaces, in the Solomons.
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