Reporter-" Mr. King, are you seriously working on a Replacement to Civ 2?"
StrategicKing-"Yes. The board game version is out and play tested. It is awsome and way better then Civ ever was."
Reporter-"What about your game is similar to Civ 2?"
StrategicKing-"The board consists of Resources.
Citys produce Workers that are used to build Units or to produce other Resources or to work for Gold.
Oil Wells produce Oil that is used to move Units.
Steel Mills produce Steel that is used to construct Units or build Citys,Ports,Air Bases, Forts or Steel Mills.
Gold Mines produce Gold which is used to buy Units or pay Workers or buy Steel or Oil from a Black Market.
Research Labs produce Research Cards which come in three different decks. 1 increases Resources. 1 increases the limits of the number of Units you can support on the board. the 3rd deck is the Wild card deck, 1card type increases attack and defense factors of all Ground Units by 1/2. Another card allows up to 10 Units to move 1 extra space. Each Player drafts these cards at the begining of the game so they can direct their research. This is somewhat like Tech in Civ but each side will start to obtain advantages that the other does not have. The winner of the game is the Player who adapts to their advantage selection the best."
StrategicKing-"Yes. The board game version is out and play tested. It is awsome and way better then Civ ever was."
Reporter-"What about your game is similar to Civ 2?"
StrategicKing-"The board consists of Resources.
Citys produce Workers that are used to build Units or to produce other Resources or to work for Gold.
Oil Wells produce Oil that is used to move Units.
Steel Mills produce Steel that is used to construct Units or build Citys,Ports,Air Bases, Forts or Steel Mills.
Gold Mines produce Gold which is used to buy Units or pay Workers or buy Steel or Oil from a Black Market.
Research Labs produce Research Cards which come in three different decks. 1 increases Resources. 1 increases the limits of the number of Units you can support on the board. the 3rd deck is the Wild card deck, 1card type increases attack and defense factors of all Ground Units by 1/2. Another card allows up to 10 Units to move 1 extra space. Each Player drafts these cards at the begining of the game so they can direct their research. This is somewhat like Tech in Civ but each side will start to obtain advantages that the other does not have. The winner of the game is the Player who adapts to their advantage selection the best."
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