Well, as some of you may have noticed, I've taken an interest in Freeciv, namely Freeciv 2.0, which, by the way, is easily downloadable and playable, even on my old Win98. Get it here:
ftp://ftp.freeciv.org/pub/freeciv/be...eta4-win32.zip
I decided to put together a nice little list of things I have found out about the game.
Freeciv 2.0 for Windows
New Features in regards to Civ2 besides being near identical in commands, structure, and gameplay:
The Big Ones:
1) You can create unit files, improvement files, terrain files, and tech tree files that allow about 3 times more types of units, improvements, terrains, and techs than Civ2.
2) Graphic resolution and color depth is higher than Civ2: ToT and is on par with Civ3.
3) Sound formats are of higher quality and can be individual to each unit.
4) Up to 30 players.
5) Unit, Improvement, and Terrain size can be increased exponentially. Remember how Civ2: ToT units could be taller than Civ2: MGE units? With Freeciv the units can be obscenely large.
6) An immense opportunity for modification using the logically designed game file structure.
Gameplay:
1) "Worklists" (queues) for city production.
2) Multiple "Tilesets" (World Views) that can be toggled from Civ2 style to Civ1 style to Hex style while playing.
3) City production can be viewed in World View outside of the city.
4) National borders.
5) 72 different message options that can be displayed alerting the player of happenings in his empire.
6) Game Log display at the bottom of the game window that details every change in the game. Also, there can be exporting of the game log into a text file.
7) Pollution and Nuclear Fallout are completely separate types of "pollution".
8) The ability to set units on Auto Attack, Patrol, GoTo/Airlift to City, GoTo nearest city, Diplomat/Spy, and Explode Nuclear (detonate a nuclear bomb without attacking a unit or city).
9) Multiple choices of viewing layers on the game map.
10) Very detailed city resource manipulation by the player.
11) The option to set the units in your city to auto-attack any land units and/or sea units and/or air units and/or helicopter units that come nearby.
12) A Fog of War.
13) The terrain building and pollution options are more varied.
Drawbacks:
1) There is currently no support for an event engine. I have written a very in depth breakdown of the Civ2 event commands and structure on the Freeciv.org forums which has received a good response. Hopefully the designers will come up with something.
If I missed something or got something wrong, tell me.
My opinion? Download it! Play it!
ftp://ftp.freeciv.org/pub/freeciv/be...eta4-win32.zip
I decided to put together a nice little list of things I have found out about the game.

Freeciv 2.0 for Windows
New Features in regards to Civ2 besides being near identical in commands, structure, and gameplay:
The Big Ones:
1) You can create unit files, improvement files, terrain files, and tech tree files that allow about 3 times more types of units, improvements, terrains, and techs than Civ2.
2) Graphic resolution and color depth is higher than Civ2: ToT and is on par with Civ3.
3) Sound formats are of higher quality and can be individual to each unit.
4) Up to 30 players.
5) Unit, Improvement, and Terrain size can be increased exponentially. Remember how Civ2: ToT units could be taller than Civ2: MGE units? With Freeciv the units can be obscenely large.
6) An immense opportunity for modification using the logically designed game file structure.
Gameplay:
1) "Worklists" (queues) for city production.
2) Multiple "Tilesets" (World Views) that can be toggled from Civ2 style to Civ1 style to Hex style while playing.
3) City production can be viewed in World View outside of the city.
4) National borders.
5) 72 different message options that can be displayed alerting the player of happenings in his empire.
6) Game Log display at the bottom of the game window that details every change in the game. Also, there can be exporting of the game log into a text file.
7) Pollution and Nuclear Fallout are completely separate types of "pollution".
8) The ability to set units on Auto Attack, Patrol, GoTo/Airlift to City, GoTo nearest city, Diplomat/Spy, and Explode Nuclear (detonate a nuclear bomb without attacking a unit or city).
9) Multiple choices of viewing layers on the game map.
10) Very detailed city resource manipulation by the player.
11) The option to set the units in your city to auto-attack any land units and/or sea units and/or air units and/or helicopter units that come nearby.
12) A Fog of War.
13) The terrain building and pollution options are more varied.
Drawbacks:
1) There is currently no support for an event engine. I have written a very in depth breakdown of the Civ2 event commands and structure on the Freeciv.org forums which has received a good response. Hopefully the designers will come up with something.
If I missed something or got something wrong, tell me.
My opinion? Download it! Play it!
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