@IF
CITYTAKEN
city=LONDON
attacker=Third Reich
defender=British Allies
@THEN
Flag
Continuous
Who=Third Reich
State=on
Flag=0
@ENDIF
CITYTAKEN
city=LONDON
attacker=Third Reich
defender=British Allies
@THEN
Flag
Continuous
Who=Third Reich
State=on
Flag=0
@ENDIF
like this
Text
Flag London on
endtext
just for testing
-------------------------------------------------------
from the events I see events simulating an naval warfare
@IF
Randomturn
denominator=2
@THEN
CREATEUNIT
unit=Convoy
owner=further Neutrals (Barbarian)
veteran=yes
homecity=none
locations
70,84
......
endlocations
randomize
Text
Convoy deployed
Endtext
@ENDIF
@unit
Convoy,no, 2, 14.,0, 4a, 9d,3h,2f,100,0,2, Aut, 110000010000001
@IF
UNITKILLED
unit=Convoy
attacker=Allies
defender=anybody
@THEN
CREATEUNIT
unit=Convoy
owner=further Neutrals
veteran=no
homecity=none
locations
65,91
...
endlocations
randomize
Text
Convoy deployed
Endtext
Changemoney
receiver=Allies
amount=-250
@ENDIF
@IF
UNITKILLED
unit=Convoy
attacker=Germans
defender=further Neutrals
@THEN
CREATEUNIT
unit=Convoy
owner=further Neutrals
veteran=yes
homecity=none
locations
67,87
...
endlocations
rondomize
Text
Convoy deployed
Endtext
Changemoney
receiver=Allies
amount=-250
@ENDIF
you are able to create a convoy hunt, the barbarian convois wandering around the Water much better than
other AI-ships with 2 human player this hunt may be interesting.
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