Inspired by Solo's ELG and DaveV's Guide to ICS, I have written a draft of an Early Conquest Guide. DaveV kindly reviewed a short early version, and offered some advice. Now it is a bigger better guide.
Chs 1-5, at least, seem fairly helpful and accurate. But they focus mainly on a single strategy intended for Deity on normal maps. The guide could be much better with more in Chs 6-8 about alternatives, and better advice about how to choose one.
This might take a long time for just 1-2 people. If a few strong players are willing to help out, I am happy to make this a team effort. Maybe we can write something comparable to the ELG. I can send you an advance copy of the guide, but may ask for help with play-testing, collecting ideas, or (re)-writing some of the later sections. For now, here is a table of contents:
CIV2 Guide to Early Conquest:
1) Introduction to Early Conquest (EC)
a) Welcome to EC
b) Playing Levels and Styles
c) The Scope of This Guide
d) A Typical EC Game
e) What's Par for the Course
f) What to Learn, and How
2) Notes on the Opening
a) Cities, Shields and Growth
b) Making and Using Units
c) Tech and Wonders
d) Values
e) Preparing to Attack
3) Attacking the Enemy
a) Unit to Unit Combat
b) Attacks on Cities: Case Studies
c) Attacks on Island Civs: Case Studies
d) Attacks on Other Civs by land: Case Studies
e) Movement
f) Effects of terrain, units, etc
g) Summary: Planning a single campaign
4) Planning Multiple Campaigns
a) The "Farthest One First" Rule
b) Production and Your Late Swarm
c) Timing and Combining Campaigns.
5) Middle and Endgame Tips
a) Diplomacy; M.P.E, maps, tech and tribute
b) Production, Growth and Happiness
c) Finishing the Game
d) Game-stoppers and Heart-breakers
6) Other Playing Levels and Settings
a) Emperor
b) King and Below
c) Restarts ON
d) Barbarians
e) Huts
7) Other maps
a) Very poor land (swamps/deserts/etc)
b) Islands and Continents
c) Large and small maps
8) Other others
a) Trade
b) An SSC
c) Other Wonders
d) Other Governments
e) Other Strategies
f) Conquest after 1000AD
g) Abbreviations
h) References, Links, Credits
Chs 1-5, at least, seem fairly helpful and accurate. But they focus mainly on a single strategy intended for Deity on normal maps. The guide could be much better with more in Chs 6-8 about alternatives, and better advice about how to choose one.
This might take a long time for just 1-2 people. If a few strong players are willing to help out, I am happy to make this a team effort. Maybe we can write something comparable to the ELG. I can send you an advance copy of the guide, but may ask for help with play-testing, collecting ideas, or (re)-writing some of the later sections. For now, here is a table of contents:
CIV2 Guide to Early Conquest:
1) Introduction to Early Conquest (EC)
a) Welcome to EC
b) Playing Levels and Styles
c) The Scope of This Guide
d) A Typical EC Game
e) What's Par for the Course
f) What to Learn, and How
2) Notes on the Opening
a) Cities, Shields and Growth
b) Making and Using Units
c) Tech and Wonders
d) Values
e) Preparing to Attack
3) Attacking the Enemy
a) Unit to Unit Combat
b) Attacks on Cities: Case Studies
c) Attacks on Island Civs: Case Studies
d) Attacks on Other Civs by land: Case Studies
e) Movement
f) Effects of terrain, units, etc
g) Summary: Planning a single campaign
4) Planning Multiple Campaigns
a) The "Farthest One First" Rule
b) Production and Your Late Swarm
c) Timing and Combining Campaigns.
5) Middle and Endgame Tips
a) Diplomacy; M.P.E, maps, tech and tribute
b) Production, Growth and Happiness
c) Finishing the Game
d) Game-stoppers and Heart-breakers
6) Other Playing Levels and Settings
a) Emperor
b) King and Below
c) Restarts ON
d) Barbarians
e) Huts
7) Other maps
a) Very poor land (swamps/deserts/etc)
b) Islands and Continents
c) Large and small maps
8) Other others
a) Trade
b) An SSC
c) Other Wonders
d) Other Governments
e) Other Strategies
f) Conquest after 1000AD
g) Abbreviations
h) References, Links, Credits
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