Agreed, later placement is better planned.
ANother big difference is that in MP we play 2x so for a fast start you don't need the perfect location. One trades special is enough. If it's land based, we have a tendency to plant the city right on it, so our opponents don't come along and settle on it depriving you city of it.
This is usually the provocation for some intense fighting and fun. Especially if it's that gold near by.
ANother big difference is that in MP we play 2x so for a fast start you don't need the perfect location. One trades special is enough. If it's land based, we have a tendency to plant the city right on it, so our opponents don't come along and settle on it depriving you city of it.
This is usually the provocation for some intense fighting and fun. Especially if it's that gold near by.
Doesn't seem like much fun, having to ignore all the huts! 
Certainly city sites that produce 3 arrows and hence 2 beakers are the key to early discovery of monarchy. This little experiment has made me more inclined to walk around a bit at the begining if the initial site will only produce a single beaker. (I'm not sure whether I'd have the courage to do it in a competition game though!)
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