Apparently (which I can confirm after a few tests) the Civ2 AI loves to mass produce cruise missiles only to lob them at two specific units: the battleship and the carrier. (other units are apparently not targeted at all by the cruise missiles)
Has anyone determined which attributes determine this behaviour? - Meaning which unit stats and flags (perhaps specific slots?) are important to achieve this effect, for missile units, as well as targeted naval units? - Unit costs, missile flag, other flags?
Any help will be most appreciated!
Has anyone determined which attributes determine this behaviour? - Meaning which unit stats and flags (perhaps specific slots?) are important to achieve this effect, for missile units, as well as targeted naval units? - Unit costs, missile flag, other flags?
Any help will be most appreciated!
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