Everyone:
I recently re-enabled tech trading in one of my Civ II games, and noticed that, unlike games where I disable tech trading, the result were no large AI empires.
Perhaps it was just the game itself — after all, each game is unique from the other — but whenever the AI got a technology, it immediately traded it to another AI-controlled civilization for something it didn't have. And if it was allied with another AI civilization, it instantly gave the advanced knowledge, even if the other AI was noticeably "lesser" than its partner. The end result, I observed, were rather small AI empires, because a *dominant* AI or two was never allowed to develop due to the sheer amount of tech trading. And this was playing with: Germany, Romans, China, Aztecs, Carthaginians, India and the Draka (a civilization I created from the Zulus).
In other words, I believe that AI tech trading inhibits the formation of gigantic, continent (or more) sprawling empires. Since I get a kick out of letting the AI build up to the point where it presents a decent challenge into the modern era, I'm not so sure I enjoy having tech trading enabled. The only real plus I can see is that if two AI nations ally against the human player, they'd be able to trade knowledge, thus augmenting each other (or one augmenting the other, if there's a greater disparity in tech levels between the two). This cannot happen if tech trading is disabled ... but at the same time, I'm facing a significantly larger AI empire in such games. Combined with the self-limitations I play with, it makes for a pretty good game, IMO.
Any thoughts, folks?
Gatekeeper
I recently re-enabled tech trading in one of my Civ II games, and noticed that, unlike games where I disable tech trading, the result were no large AI empires.
Perhaps it was just the game itself — after all, each game is unique from the other — but whenever the AI got a technology, it immediately traded it to another AI-controlled civilization for something it didn't have. And if it was allied with another AI civilization, it instantly gave the advanced knowledge, even if the other AI was noticeably "lesser" than its partner. The end result, I observed, were rather small AI empires, because a *dominant* AI or two was never allowed to develop due to the sheer amount of tech trading. And this was playing with: Germany, Romans, China, Aztecs, Carthaginians, India and the Draka (a civilization I created from the Zulus).
In other words, I believe that AI tech trading inhibits the formation of gigantic, continent (or more) sprawling empires. Since I get a kick out of letting the AI build up to the point where it presents a decent challenge into the modern era, I'm not so sure I enjoy having tech trading enabled. The only real plus I can see is that if two AI nations ally against the human player, they'd be able to trade knowledge, thus augmenting each other (or one augmenting the other, if there's a greater disparity in tech levels between the two). This cannot happen if tech trading is disabled ... but at the same time, I'm facing a significantly larger AI empire in such games. Combined with the self-limitations I play with, it makes for a pretty good game, IMO.
Any thoughts, folks?
Gatekeeper
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