Usually I invent names such as Ferenpol, Olmonia, Eupatria, Martymera, and thousand others.
Announcement
Collapse
No announcement yet.
How do You name your cities?
Collapse
X
-
How do You name your cities?
22I accept what computer gives me50.00%11I invent my own city names4.55%1I invent my own city names based on actual city names4.55%1I name them by date of conquest/founding9.09%2I give them actual city names, but other than computer proposes31.82%7Banana 1, Banana 2, Banana 3, Banana 4...0.00%0"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!Tags: None
-
I usually name them in alphabetical order, so that when I run through the cities between turns, they come up in age order (the ones founded by me, at least). Usually I give a game a theme (trees, or flowers, or Klingons, or elves, or Castor and Pollux, something like that) and then I compile a set of names or words related to the theme and alphabetize them and use them in order. Sometimes I use names that indicate the location or something distinctive about the city, such as Western Canal.
-
Sometimes me too, though I tried in several games to name cities like 4000 BC F(ounded), or 2000 BC C(onquered), I thought it'd be cool to make expansion map later on."I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
Comment
-
Once I get beyond 20 cities in the local ghetto I rename the lot based on the cities and towns in central Texas where I live. That way, I know where every city is in relation to all the rest. Saves a lot of time and avoids confusion.
If you have dozens of Aztec cities, for instance, they all blend together in an incomprehensible fog.
(Which IS different from saying, "they all look alike to me.")
Monkso long and thanks for all the fish
Comment
-
I usually accept the names the cities list in the .txt file provides. When that and the 'extra' cities list run out and start to repeat, I usually start using local town and city names.
Depending on how complex the map is, I'll sometimes add prefixes and suffixes to city names - i.e. cities with "2-" prefix are on continent 2, etc. Or I'll add "ah" and "af" to cities with airports - 'ah' being 'air home' and 'af' being 'air frontline'. This helps when airlifting units and trying to find a city that hasn't already been used to airlift that turn.
In games where multiple maps are used (ToT), cities on different maps have a unique prefix to keep things simple."I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Comment
-
Although I usualy accept the computer names, I have modified the cities in rules.txt for the English (which is the civ I usually play). After a few specially chosen names, I have the computer names in chronological order - Roman, Saxon, medieval, industrial revolution, modern. Where the city is founded for a specific purpose - a canal, or a mountain fortress - I give it a descriptive name of modifier (ie Ipswich Canal or Winchester Fort).
RJM at Sleeper'sFill me with the old familiar juice
Comment
-
In single-player games I name the cities either according to where they are on the map or just based on other cities I know from the same civ. This is easy for any of the major civs that still survive, and for the Zulus and Egyptians then I can use other modern African cities in the general area.
In succession games then I'll name them according to the game's theme, or what purpose the cities will serve (Van feeder 1, French canal, Cart doom - for a port city into which conquering armies will be landed).
I'd like to name SP cities after the trade resources they have/demand so that it's easy in the late game to find out which city can trade with which, but since the commodities change so often then it would involve looking at all of the cities too often and end up wasting too much Civ-playing time.
Comment
-
I follow a mix of the above. In most of my games, I'll use an alphabetical hierarchy, with the first 20 or so cities on the same rock being neamed from the same US state/area (N VA for the start, Fl for the southernmost/ Texas is dry, etc.)
Often I'll continue using the names of the conquered -- more French/Danish/Swedish etc. for Europe; often a geographical feature as well.
Replants sometimes get the original name +2.
Sometimes I just use the defaults for a while, but I really hate to have three Cunaxas in a game.
The islands will usually get island names (Santo/ Domingo to split an isle; Bermuda, etc.)
I recall a game where I went for the ICS (Incredably Compact Spread) and named a lot of the cities, A1, A2, etc. -- but it seemed like the cities had no personality -- & I treated them like so many ant hills.Those with lower expectations face fewer disappointments
Comment
-
Originally posted by Old n Slow
I recall a game where I went for the ICS (Incredably Compact Spread) and named a lot of the cities, A1, A2, etc. -- but it seemed like the cities had no personality -- & I treated them like so many ANT HILLS.
Monkso long and thanks for all the fish
Comment
-
Sometimes I alphabetize, but in general I try to use city names from whatever ethnicity I'm playing at the moment.(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Comment
-
I go with what the computer offers for names, as I like to play on Earth maps and, thus, cities with historical names add an air of "authenticity" to the entire experience. That said, I've broken out my atlas and added city names to almost all the lists in the CITY.TXT files, so I don't end up with a Venice in, say, China.
Gatekeeper"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
Comment
Comment