Well. just to inform that while I need (from several months...) very little to finish Heraclius, I'm working over Muslim-playable version of it. It will use the same artwork mostly, but will have all the files separate.
So, generally, it'll be a scenario about the rise of Muslim empire, from 622 to something like 750: Muhammad, the first 4 caliphs, and the Umayyad dinasty.
When I finish it, and it's not all that much work, I'll probably do a Persian-playable version of Heraclius, about Chosroes Parviz. I count on once-promessed help of Stefan...
The differenc between Heraclius and the Muhammad scn will be big, as in Heraclius You defend, while in Muhammad You conquer. My main problem right now is up till now, after several days of work, the scn is playable already, but to conquer, You need to use just one type of unit actually, and it's a bit boring. Siege engines later may be nice, but i need something to make cavalry worth using, except for camels. Perhaps i;ll give it ignore-city-walls flag.
So, generally, it'll be a scenario about the rise of Muslim empire, from 622 to something like 750: Muhammad, the first 4 caliphs, and the Umayyad dinasty.
When I finish it, and it's not all that much work, I'll probably do a Persian-playable version of Heraclius, about Chosroes Parviz. I count on once-promessed help of Stefan...
The differenc between Heraclius and the Muhammad scn will be big, as in Heraclius You defend, while in Muhammad You conquer. My main problem right now is up till now, after several days of work, the scn is playable already, but to conquer, You need to use just one type of unit actually, and it's a bit boring. Siege engines later may be nice, but i need something to make cavalry worth using, except for camels. Perhaps i;ll give it ignore-city-walls flag.
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