I have summarized the AI traits below:
What I am curious about is what is the thought on how this applies to the game? I think we all know that the Agressive/Militaristic Civs are more likely to declare war and the Rational/Civilized/Perfectionist civs are more likely to build large well developed cities, but how does each trait influence the individual AI civs? (City production for instance).
Anyone with insight care to post?
/me
Code:
Civilization | Rational/Aggressive | Civilized/Militaristic | Perfectionist/Expansionist |
Romans | - | Civilized | Expansionist |
Russians | Aggressive | Militaristic | - |
Celts | Rational | - | Expansionist |
Babylonians | Rational | Civilized | Perfectionist |
Zulus | Aggressive | - | - |
Japanese | Aggressive | Militaristic | Expansionist |
German | Aggressive | Civilized | Perfectionist |
French | Aggressive | Civilized | Expansionist |
Vikings | Aggressive | - | Expansionist |
Egyptian | - | Civilized | - |
Aztecs | - | Civilized | Perfectionist |
Spanish | Rational | Militaristic | Expansionist |
American | Rational | Civilized | - |
Chinese | - | Civilized | - |
Persian | - | - | Perfectionist |
Greek | - | Militaristic | Expansionist |
English | - | - | Expansionist |
Carthaginians | - | Militaristic | - |
Indian | Rational | - | Perfectionist |
Mongols | Aggressive | Militaristic | Expansionist |
Sioux | - | - | - |
Anyone with insight care to post?
/me
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