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The Korean War

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  • The Korean War

    Here's a scenario I did a while ago that's been laying around on my hardrive for a while. I decided to release it to see what people thought. I admit it's not an award-winning masterpiece, but its subject is rarely touched upon. Please let me know what you think.
    Attached Files

  • #2
    Downloading now
    'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
    - Neal Stephenson, Cryptonomicon

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    • #3
      In my own playtesting of this scenario, I found the destroyer unit and all air units were rendered immobile by the tripling in movement rate. This seems to apply to any unit whose movement rate exceeds 16 (a funky negative value appears on the unit editor). I'm currently working on a fix for this problem. However, let me know what you think otherwise.

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      • #4
        We definitely need a good Korean War scenario

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        • #5
          Here's an updated rules.txt to fix the problem with air units and destroyers movement rate. It limits them to a move of 15 (seemingly the max), which isn't quite the level of mobility I'd like, but what can you do. I hope this helps enjoyment of the scenario.
          Attached Files

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          • #6
            Max ship mf = 127 / road bonus rounded down (assuming road bonus < 11).
            El Aurens v2 Beta!

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